Small update for players not getting the last badge they work toward: go to the Settings and press Save Game, it will force the game to upload your stats and will trigger all achievements you've completed requirements for.
Just pushed a quick patch that should resolve all the issue encountered by players so far. If you still encounter a bug after refreshing the page, please message me!
Another quick game I've made during LD jam (not part of competition). Be aware that this is really early version of the game, if you like the concept please leave feedback, so I can improve the concept!
This is a small game that started as 1-bit jam game. After the jam deadline was over I decided to add some more elements and release it. It's a small game, but I hope you will have fun with it!
Now, back to working on Ultimate Five-Leaf Clover updates!
Just a heads up to everyone, I've taken all your comments to the heart and created a huge to-do list with all suggested changes and improvements and I'm hard at work implementing them all. I can't give an ETA on the update yet, but just wanted everyone to know it's not abandoned and all your feedback is appreciated!
I'm aware of the problem with the save files, currently looking into it, I will upload a fix ASAP! Don't worry your savefiles are safe, there is an error in loading function. If you can, provide me a screen shot of your frozen game on PM, it will really help
There are solutions like PlayFab now, you can sync to your Kong account which you can login on as many computers as you want. That's what other Idle games use and the cost of it is lower than what you typically earn on a game with 14 million views.
Thanks for introducing me to PlayFab. Unfortunately, the coding language I use in this game does not allow me to implement PlayFab (it's a somewhat ancient language - this game was made 7 years ago after all). The fact that such a large game as this one doesn't have cloud save is regrettable, but unfortunately, there isn't really anything I can do about it either. I'm sorry!
Nice prototype but needs a lot of polish to work. Saving game is the big one, some quality of life features like 'sell all' and 'buy multiple' will also make the game less clicky.
Thanks for the comment. I hope the save works now for everyone (or at least people know why it isn't working).
I decided for an auto-sell instead of a sell-all, because this way you don't sell resources that you need for production. And I'm currently look into an implementation of a multi-buy.
I see you are still pushing the salesman upgrade hard, but I'm glad to have re-rolls so I can buy all non-store upgrades first because I will have to bother with those gray ones, thanks :D
Crit build is OP because having 100% crit means having 100% block chance and the Pow increases both crit damage and block reduction making those 2 stats the best offensive AND defensive stats in the game.
Protip: don't invest 100% stats into offense, you can only reliably 1-shot Area 1 and if you try that on later the progress will be too slow. Also by going 100% offense you deny yourself of any Boss kills which grant stat and skill points equal to few level up.
Thanks for introducing me to PlayFab. Unfortunately, the coding language I use in this game does not allow me to implement PlayFab (it's a somewhat ancient language - this game was made 7 years ago after all). The fact that such a large game as this one doesn't have cloud save is regrettable, but unfortunately, there isn't really anything I can do about it either. I'm sorry!