I generally love events for the novelty and rewards, but dislike that for most of them, the main challenge is to 1) parse the cryptic quest descriptions and 2) finding the right pixel to click around a sprite and activate the object behind it. This event, while visually very fun, is particularly egregious on that second point.
An idle farm game shouldn't require more pinpoint precision than an FPS or bullet hell.
The timing is really rough... a lot of folks discovering/rediscovering this game thanks to BotD, plus some of us suddenly getting some extra leisure time, and we can't play.
I love how this group of amoral sociopaths is willing to stab, slash, shoot, poison, and magic people to death, beat them to death with the corpses of their fallen brethren, or push them off moderately high objects, but pushing people into a bottomless pit in Zofia's Fortress is a line they won't cross.
I understand that not everyone speaks English as a first language, and I'm okay dealing with the bad English since so many great games here clearly come from outside the U.S., but is it really necessary to put that godawful poetry in here every time you open this game?
This game has a cute concept and is reasonably good in terms of execution, I gave it a 5 at first...
Then somewhere around wave 40 I dropped it down to 2 stars. A few little bugs that I thought were more "rough spots in need of polishing up" started to look like serious problems the more I played, and more importantly, the game play just isn't interesting enough or challenging enough to keep going on as long as it does.
I honestly couldn't tell you what makes some games fun to play in "endless mode," but this one doesn't have it.
"A lot of things in this game are a pain, yes. But it also happens to be 6 years old, not too many games at that time had features like auto collect."
dgtdgt, you must be under the age of 20. The idea of a coin/item magnet in video games is as old as the Atari, so by 2009 there were plenty of Flash games implementing them as well. As for all of the other complaints, i.e. small hit box to pick up cash, enemies spawning under the coins... well, those are all glaring design flaws that were obvious even in 2009.
This game has a great, polished interface and a lot of promise, but the gameplay isn't very deep, and as someone mentioned there are a few balance issues.
Very fun game, but your choice of color scheme makes much of the text very difficult to read against the background, particularly the distances between towns on the map.
"36 gold customers – Why do you do this to yourself? No one forces you to earn these badges. (ENDURANCE BADGE)"
On any other game, this would be a funny, sarcastic statement.
the removal of "dirty" words is a pain in my [dirty word removed], particularly when I am in a crunch for time and a word I expect to be accepted is not. a more elegant solution would be to accept all words, and omit the "dirty" ones from the ticker
It's incredibly disconcerting to be playing this excessively cute game, only to watch the cat get stuck around one of the round bumpers, or impaled on one of the long ones.
am I the only one who gets to the end of the first training mission after killing the three bad guys, and just sits there forever waiting for the mission to complete?
It helps to do this with the sound off. Like many others have said, the music has zero relationship to the beat of the inputs. It makes the game a bit harder, but the main problem is that it makes the game a lot less fun. There are tons of rhythm games where the inputs are absolutely nothing like playing real music, and they're still fun because the rhythm is the important part. This game completely messes that up.
The game itself is great and has fun mechanics. The story line is full of minor inconsistencies, bad editing, and very awkward writing, which is unfortunate because it is such a big part of the game.