(2/2)
Now what I would hope to see from this game because I really see some potential:
* Let us select a Hero himself to equip stuff be it with a modifier like "Shift" or "ctrl" to equip/unequip stuff or right-clicking.
* Same goes for selling items to costumers. I got really tired of dragging 200 of the same item to people. I'd rather let us shift click an item that we want to sell and vendor it to the guy leftmost in the queue / the guy with the shortest remaining time.
* For crafting I'd love to see a favorites tab in which we could collect items we currently want to work on. Don't get me wrong I find things quick thanks to the way you sorted the items, but it would be awesome if I could grab the 3/4/5/... items I want to work on right now without always having to climb through the tree back and forth.
* A way to automatically discard items of a specific quality/rarity like a "auto-trashcan" feature.
Thanks for reading and your awesome game, egent. Keep it up! :)
Wow, thanks for huge feedback! I will probably add "favorite item" & "auto thrash"& "shift-to-sell" stuffs in next patches, but I really need to focus on bugs.
4/5 gigantic fusion reactors (aka. stars)
(Due to the exception, that's not being catched at the loading screen I can't play at this early state of the game, but this game really looks promising.)
What it needs right now are some minor fixes and optimisation.
Is this a game for you?
- You like Idle-/Incremental-Games? -> Yes
- You like RPGs with many different classes and playstyles? -> Absolutely
Because you decide what armor/weapons and what else your Team equips which makes the strategic aspect a lot of fun.
- You like games where you can progress in more than one way? -> This game's got you covered! Be it with fighting with your units to farm levels, grind that sweet next item or boosting the hell out of your current. Or even just sell one item to the whole world over and over again because you just don't care that they want plate-leggins or whatever to gain some sweet, sweet $$$ :D
---- Review ends here / part with ideas for the dev in (2/2) ----
(1/2)
"An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace" Happened to me, too. This reoccurs every time I play with the hero "Arya". Maybe theres a problem with that one in particular. Would be nice if you could check that out. Also the game laggs quite hard if you are crafting some more items.
I like the overall gameplay, but i dislike, that the thwelth mission can only be an exloration quest. that slows the game down way too drastically. I'd also love to see an ascension feature, to give the game some kind of replayability. Great work so far!
Wow, thanks for huge feedback! I will probably add "favorite item" & "auto thrash"& "shift-to-sell" stuffs in next patches, but I really need to focus on bugs.