So peculiar that this was a Medium badge when it takes like 15 min. But that's way better than 'easy' badges from trash idle games that take hours or DAYS to get.
Decent game, finished at 191 deaths, but probably 90% of those were on just a handful of levels because of the poor physics of the blue curves, and level 56 which is so dark you can't tell AT ALL where the game wants you to go.
So to recap. It's a trash exploitation idle 'game', ON TOP OF the fact that it demands you 'log in' to Kongregate when you're already logged in, and constantly screws up the save file.
The elimination of flash and it's 'replacement' with the laughable mess of unworking crap that is Ruffle is one of the greatest destruction of gaming property of all time. So many amazing games are simply not playable.
Downright boring after the first couple levels. Should have been half the length, there's only 3 types of enemies, and all it does is just spawn more of them. Snorefest to finish and get the alleged hard badge, just the last levels are boring pointlessly killing them because you're already max upgraded.
Decent game destroyed by the poor controls and implementation of the clouds. The air vents were 10x superior, the clouds are just stupid and janky and you're not solving a puzzle or platform as much as you are fighting the controls.
@StefanR53 - the problem is widespread. Essentially, ZERO badges from games that were based in flash work anymore. That's why you see so many repeats so frequently. They have an incredibly small pool of games with actual working badges, and they were almost all made in the last couple years.
And they simply don't care enough to bother putting any effort into fixing it.
A great example of how a great concept is destroyed by poor level design. The first few levels are GREAT. The later levels turn to trash as soon as it tries to force you to stop actually JUMPING and start having to near-perfectly time stupid bomb pushes with the janky physics.
Oh good, a badge of the day on a game where every single badge is broken.
Just when you thought they couldn't possibly put LESS effort into picking the BOTD.
Wow this.... is garbage. There's basically zero real strategy because rock-paper-scissors you effectively automatically win what you counter, so there's zero reason you should basically lose any fight ever. The tutorial being straight up broken doesn't help, where it tries to demand you do something it doesn't give you the resources to do.
Well it does have a strategy later. Why would I want to allow new players to use some complex strategies at the first day? It is later. When you upgrade maze to level 5+, then you will notice that you need a lot of strategies overcoming strong towers and it will not be that easy as at the first day. The tutorial was designed for an optimistic gameplay where player does what tutorial asks. But I noticed at some parts it may be misleading - working on fixing that. It gonna be better next time. This tutorial is quite fresh, as the game had just recently a new major remake, just a week ago.
Wow. Yet again a ridiculous trash idle 'medium' badge as BoTD that is basically impossible to get without manually modifying a save file. BOTH of the 'medium' badges are Hard, and the level 40 one is debatably 'impossible' level with the amount of time required to get it.
The base game isn't bad, but the incredibly poorly implemented sliders coupled with the jump delay and the annoying cringey dialogue brought it from a 4/5 to a 2/5
@harry37 - no, they don't because the game gives you no actual information that it exists. It doesn't tell you in the menu, in the commands, or even in the game instruction tab. It's ONLY mentioned in the 'description'. This is the kind of thing you give a basic tutorial for before the game starts. Why would anybody expect in a bullet game for time to slow down when you stop moving?
Again. Any game with 'idle' or 'energy' tagged in it needs to be banned from BoTD. They've proven that they're incapable of actually accurately making badges that don't take insane amounts of time to get.
Well it does have a strategy later. Why would I want to allow new players to use some complex strategies at the first day? It is later. When you upgrade maze to level 5+, then you will notice that you need a lot of strategies overcoming strong towers and it will not be that easy as at the first day. The tutorial was designed for an optimistic gameplay where player does what tutorial asks. But I noticed at some parts it may be misleading - working on fixing that. It gonna be better next time. This tutorial is quite fresh, as the game had just recently a new major remake, just a week ago.