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Monster Master

Play Monster Master

Aug. 26, 2007

Rating: 0

Nice game! It does have some balance issues, though. There's little incentive to build a deck with anything other than the most powerful monsters.

Artillery Live

Play Artillery Live

Aug. 22, 2007

Rating: 0

It's a great start of a game, but it really needs mutability of terrain in order to maintain interest. Powerups would help, too.

Idle.

Play Idle.

Aug. 04, 2007

Rating: 0

Holy moley, it's Progress Quest in Flash! My only serious suggestion would be to format your numbers to two decimal places to stop the "jitter".

More Mindless Violence

Play More Mindless Violence

Jul. 25, 2007

Rating: 0

This game is pure, unadulterated awesome.

Shield Defense

Play Shield Defense

Jul. 13, 2007

Rating: 0

Thanks for all the comments and suggestions, guys! One question, though: I've noticed that none of the people claiming the game is too easy has actually finished the game in General mode. I did design Sergeant mode to be easy, after all. I'm not trying to be snarky or anything, I'm genuinely curious: should I put a warning on Sergeant mode saying it's easy, remove it altogether, or really ramp up the difficulty on Sergeant so that it's closer to General?

Terrascape

Play Terrascape

Jul. 07, 2007

Rating: 0

The controls tweaks improved this game a lot. Nicely done! A must-try.

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