Needs new AI settings, even after customization it's too stupid!
needed: More Damage/Efficient instead of Effective which goes for the enemy the class has a bonus agains instead of going after duos or trios to charge into...
just a reminder: there is a fairly good wiki about this game, and many things that i see people wrote here are basicaly doubts or misinformation that could be clarified through the wiki, or the in-game help. So google it and have fun ;)
how about if pets had a chance to improve their existing skills to advanced versions from level 30~50 onwards? or maybe a better chance of getting a new skill
There seems to be a bug in the drop rates of the last few maps, i've been there, munching monsters for hours, and no pet or loot received, you sure that's not broken?
there seems to be a bug while i'm being reborn at age 10, i'm only getting 4minutes instead of the usual 20... or is it that the time for changing ages not being reset in rebirth?
I think i'd be great if we could see all of our stats, like prot ignore, def ignore and crit multiplier in the main sreen. Seeing the stats for the next level would be nice, as well as the full description for the luck stat.
Otherwise, great game!
Just a hint for tthose who are playing about the in-battle upgrade costs and effects
it goes somewhere around these lines for all units:
cost att Charge Time Total Cost
1,0x 1x 1,0x 1,0x
1,2x 2x 1,0x 2,2x
1,5x 3x 0,9x 3,7x
2,0x 4x 0,8x 5,7x
just multiply those for the units base values and voilà!