Can I just say that I love it that enemies don't stop existing the instant they're not on screen anymore? I have a little panic attack every time I click to attack an enemy that is falling off-screen, followed by relief when I bounce back up anyway. :D
This made me feel pretty confident, so I went to a music store to buy myself a real guitar. The salesperson had the gall to try to sell me some stringed thing that didn't even have arrow keys on it anywhere! Can you believe that?
Please, in the future, make the charge command override the attack. It's no help if my unit is standing too far away to attack and I can't move it forward because it thinks it's close enough.
I've always been a big fan of the Epic War games, but, honestly, this one feels more like a simulation than a game. You just press charge and then wait until you win. The first and second games are probably my favorites in the series because they felt more involved. The battles felt more intense and fast paced. I'm not sure if it was the method of deploying the units, or something else, or if I'm totally off-base, and just growing out of the series.