Beat the game with only 1 football, got it late for rogue class count and just sent him to cover flanks with a ring. 4-5 asylum and 3 ghostbusters. Asylum lv3 is busted, ghostbusters have way less dmg. Full rogue (7) with 2 fighter (doesn't really add up, but got good value early game with the shields).
One of them lv3 with two tanky items the other has crit and anti-death skill. Spells were poison aoe, 2 regen+dodge salamanders, harden. Last spot for extra range so defensive spells affect my whole frontline.
Prioritize boss/whichever ranged is the nearest/most poorly positioned, bush then bark let tangles get to you. Prioritize high level, tank low level. Item synergy and dodge spells. Asylum rogue is busted if you commit and position properly.
My units didn't die last 50% game, early game had some bottlenecks. Don't reroll! It will keep you from levelling all team. There's always something useful but if you do you have 3 rerolls.
As always, another good Undefined game, with lots of potential but laggy and buggy as hell. I'm seeing how about 17 of my units ignore the signal and decided to step grass as I write this comment. Once there, pob (food) cap lost. I'm at 21/15 and being overrun by about 40 undead units (only one of them did step grass...), and with only four elven knights, who have been resisting like 4 clock minutes lol. Please fix that kind of bugs and work on optimization, even newer Call Of Duty can work better at minimal graphics than this game in my computer.
It's sad how I see this becoming unplayable once you pass zone 1.
70 score with 4 life, mom opens the door, "you managed to dodge 91 tangerines though"...
@CrackCookie probably some kind of saw-style torture, I hope they don't know about Kongregate...
I liked the old sanity system, where you get a random insanity with 0 and below. Now only suicidal and his randomness takes off a fun part of the game.
It's good having character, location, etc...except tome, I don't see the fact that you can't read many books, and apply everything you learn. I miss old King in Yellow, Ibn-Ghazi, Yog-Sothoth, Shub-Nig, R'Lyeh (however it's spelled), etc. Multi-creature is nice, and star alignment is an awesome idea.
But the game needs to be more challenging (it's VERY easy right now), challenge mode and deck editor if possible, to add or remove a few cards (a deck with only heavy hitters would be too OP). I also miss unlocking cards, challenges and cards library.
If you do Necro 3, I'd take back the old insanity system and add more chars, locations, etc. Nice new ideas, keep the good work!
Necro 1: 5/5 (Little evolved, is a good starting point)
Necro 2: 3,5/5 (The insanity fun is taken off, very easy)
LOL!!! Challenge 17 (Yellow Sign Blues)...enemy plays yog-sothoth: both get MEGALOMANIA...+7 taint per turn. Ended with 31 taint, dying from a tommy gun after that yellow thinghy left me at 2 life points.
I made some symptom packs:
Starter infective rush pack: Sneezing+coughing: infecting speed in starting region x10-x30, keep it one day and then get rid of sneezing if you think you're not gonna make it in 100 days.
Liquid out pack: Fever+sweating+vomiting+fatigue+diarrhea+kidney failure+hemorraging, recomended waterborne transmission: a fast killer and infection pack to use in mid game, recommended Madagascar, Cuba, Indonesia and New Zealand infected.
Mental assasin pack: Fever+fatigue+nausea+dementia+hypersensitivity+ataxia+depression+some spreading symthoms: Infected people is useless, intervention rates decreased in advanced infected regions, slow killing rate, but good evolution.
Pulmonar fail pack: Sneezing+coughing+fatigue+nausea+pulmonary edema+hemorraghing, recommended air infection: well-rounded pack with high spreading and good killing rate.
Symptoms are connected, one symptom can increase the efect of another, combining is the key when you have to attack fast.
If you start in Greenland, DON'T KILL 'EM ALL!! If you do, any unlanded ship or plane with someone uninfected will make them survive...and ENDGAME, too late!