suggestion: let us disable food stocking, or limit it at a certain number. when there's surplus food, population goes over food production and when it reaches the breaking point, fluctation breaks worker balances, which causes worse fluctations and huge population losses. and changing the worker priority of buildings would be nice. for example select tool to be second and research to be third building to send workers, or something like that. just changing the worker distribution is difficult and ineffective for a game with constantly changing numbers and delicate balances like this.
Last update broke the game horribly, multiple boosts on vents and exchancers are overkill. Even though they are nerfed at previous updates, now plating is provide enough cooling per tick due to multiple boosts. Now im generating thousands of EP per second, and im not even trying that hard. http://i.imgur.com/e09PgOU.jpg
Also when starting a new game, placing a single tier 1 uranium cell is enough to overheat reactor in a single tick. Maybe you should rollback the update.
Story,characters and dialogues are funny (bonus points for anime designs). Gameplay is decent (but lacking). Collision area is too large for this kind of game (especially for close range only combat while enemies are long ranged). Melee only combat is a bad choice for this genre; more weapons and activated special abilities would be better (especially ranged ones). And we should be able to disable the shield. Also, mouse controls would be nice.
I think conquest times should be dependant on army power, not dark knights. So having more troops would have a meaning. Or maybe we can send more troops to conquer it faster. Like when we are sacrificing 500000 soldiers to conquer a country takes us 2 minutes but sacrificing 1000000 reduces timer to 1 min or something like that. Im sure Queen Catherine is also getting bored while waiting for us to conquer a country. Dont you feel sorry for her? Let us sacrifice more minions!
Aliens exist? Wow, i never expected that... Of course, thats a good thing, so we have more planets to conquer! A single planet wouldnt be enough for our glorious queen after all...
Catherine is love, Catherine is life! Well, im not sure about the life part, since she probably would have you executed if you didnt love her. But thats irrelevant. She's cute, smart, tsundere and would kill you if you didnt love her, who wouldnt love someone like that? Totally adorable ^^
is AI able to swing faster than the player or am i imagining it?
i noticed it gains momentum much faster than i am and whenever we both start swinging at same time (like releasing from a deadlock at same time or start an overhead swing when weapon is touching ground) it finishes swinging while im around half done. also i think AI easily launch itself when player isnt that fast. additionally, it seems like AI damages more than player (also probably due to faster speed). this is especially noticeable in twinblade fights, where parrying and launching is hard so player has to swing randomly, AI usually deals much more damage and obviously has advantage.
im not really sure, i only played few games but something feels off.
but still, a great game.
Thanks for the feedback :) The UI is now fixed with all menus visible !!