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Quarwyr's Comments

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Royal Heroes

Play Royal Heroes

Apr. 14, 2016

Rating: 2

nice game, but way too grindy.

World Idle

Play World Idle

Aug. 30, 2015

Rating: 7

suggestion: let us disable food stocking, or limit it at a certain number. when there's surplus food, population goes over food production and when it reaches the breaking point, fluctation breaks worker balances, which causes worse fluctations and huge population losses. and changing the worker priority of buildings would be nice. for example select tool to be second and research to be third building to send workers, or something like that. just changing the worker distribution is difficult and ineffective for a game with constantly changing numbers and delicate balances like this.

Holyday City

Play Holyday City

May. 28, 2015

Rating: 13

new UI is horrible, can we get a rollback, please?

Developer response from HolydayStudios

Thanks for the feedback :) The UI is now fixed with all menus visible !!

BroForce

Play BroForce

Apr. 13, 2015

Rating: 0

official soundtrack https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DIhnUgAaea4M

Ninja Warz 2

Play Ninja Warz 2

Feb. 22, 2015

Rating: 0

needs bulk sale and buy option for relics. and speed up(or skip) option to battle animations.

Reactor Incremental

Play Reactor Incremental

Feb. 19, 2015

Rating: 5

is there a way to reset prestige upgrades to get EP back?

Reactor Incremental

Play Reactor Incremental

Feb. 12, 2015

Rating: 0

Last update broke the game horribly, multiple boosts on vents and exchancers are overkill. Even though they are nerfed at previous updates, now plating is provide enough cooling per tick due to multiple boosts. Now im generating thousands of EP per second, and im not even trying that hard. http://i.imgur.com/e09PgOU.jpg Also when starting a new game, placing a single tier 1 uranium cell is enough to overheat reactor in a single tick. Maybe you should rollback the update.

Carpet Rider

Play Carpet Rider

Nov. 25, 2014

Rating: 8

Story,characters and dialogues are funny (bonus points for anime designs). Gameplay is decent (but lacking). Collision area is too large for this kind of game (especially for close range only combat while enemies are long ranged). Melee only combat is a bad choice for this genre; more weapons and activated special abilities would be better (especially ranged ones). And we should be able to disable the shield. Also, mouse controls would be nice.

Developer response from FinalWave26

Alright, thank you very much :D The shield can now be disabled manually, and I have rebalanced the hitbox.. Looking to implement mouse control next,,

Idle Conquest

Play Idle Conquest

Nov. 15, 2014

Rating: 3

I think conquest times should be dependant on army power, not dark knights. So having more troops would have a meaning. Or maybe we can send more troops to conquer it faster. Like when we are sacrificing 500000 soldiers to conquer a country takes us 2 minutes but sacrificing 1000000 reduces timer to 1 min or something like that. Im sure Queen Catherine is also getting bored while waiting for us to conquer a country. Dont you feel sorry for her? Let us sacrifice more minions!

Idle Goo

Play Idle Goo

Nov. 07, 2014

Rating: 0

Lagging too much. UI freezes when i try to buy something and it slows my browser considerably (a memory leak, maybe?)

Idle Conquest

Play Idle Conquest

Nov. 05, 2014

Rating: 140

Aliens exist? Wow, i never expected that... Of course, thats a good thing, so we have more planets to conquer! A single planet wouldnt be enough for our glorious queen after all...

Idle Conquest

Play Idle Conquest

Oct. 31, 2014

Rating: 7

Catherine is love, Catherine is life! Well, im not sure about the life part, since she probably would have you executed if you didnt love her. But thats irrelevant. She's cute, smart, tsundere and would kill you if you didnt love her, who wouldnt love someone like that? Totally adorable ^^

Cloud Knights: Duels

Play Cloud Knights: Duels

Oct. 24, 2014

Rating: 2

is AI able to swing faster than the player or am i imagining it? i noticed it gains momentum much faster than i am and whenever we both start swinging at same time (like releasing from a deadlock at same time or start an overhead swing when weapon is touching ground) it finishes swinging while im around half done. also i think AI easily launch itself when player isnt that fast. additionally, it seems like AI damages more than player (also probably due to faster speed). this is especially noticeable in twinblade fights, where parrying and launching is hard so player has to swing randomly, AI usually deals much more damage and obviously has advantage. im not really sure, i only played few games but something feels off. but still, a great game.

Idle Necromancer

Play Idle Necromancer

Oct. 19, 2014

Rating: 8

last update is a perfect example of how to turn one of the best idle games in kong into one of the worst. i hope you cancel that one

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