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RATMex_B's Comments

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Digitwars - The Grigits

Play Digitwars - The Grigits

Mar. 10, 2020

Rating: 2

As the Champions and Inventory are shared between 'Digitwars' and 'Digitwars - The Grigits' it would be reasonably nice that the Talents and Equipment would transfer too. It's quite a pain to always synchronize those when switching between games.

Developer response from MasterTT

Heya RATMex, you have a good point and this is definately on my todo list. i hope to implement this soon

HP Atk Def

Play HP Atk Def

Mar. 10, 2020

Rating: 0

Wow, simplified Tendry's Tale. I love it when a classic gets a revival in a form of a web game.

Pause Ahead

Play Pause Ahead

Jun. 17, 2018

Rating: 19

I'm genuinely baffled by how underrated this game is despite its original game concept and a great execution in every detail. Rating below 4.0, only 140k plays and no badges...

Blacksmith Lab

Play Blacksmith Lab

Feb. 10, 2016

Rating: 7

One suggestion: Material and Product should be selected in a table, not in 2 separate lists. That way, one could oversee the whole stock. In current version it is impossible to see how much stock of one product (e.g. swords) there is for each material, unless clicking over all materials individually. Besides this, the game interface is comprehensive with great aesthetics and I enjoyed it very much.

Endless Migration

Play Endless Migration

Feb. 10, 2015

Rating: 951

"It's up to you to guide the other birds through dangers." Huh? Every bird flying on its own is fine, while every bird joining the flock will be inevitably killed. The black goose looks like a suicidal sect leader to me. :-)

Battalion Commander

Play Battalion Commander

Aug. 24, 2013

Rating: 9

Some pointers: Unlock only allies "Marksmen" and "AA Specialists". Others just clog the team slots (especially grenadiers) and there is no way to disband them. Do NOT unlock "Fast Start" (the car) or you'll end up each game in the middle of the fray with unusable team members. Be picky at creating the team in the early stage of the level and pass on unwanted members. There are plenty cages, before things get hairy. The best way to deal with bunker's bullet spray is to tank one bullet with the main character, he can take a lot of punishment.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Mar. 23, 2011

Rating: 6

I have finished the game before highscores and badges were added. Now everything except tresures says "zero" and I can't get the Golden Surprise Badge, unless I do everything all over again. It would be reasonably nice if the game would acknowledge former achievements.

Learn to Fly

Play Learn to Fly

May. 22, 2009

Rating: 0

Having difficulties with Hard badge? Here are several hints. Don't buy upgrades by small amount, better save for bigger leap the next day. Don't upgrade acceleration/rocket if your glider can't handle the speed yet. Never bounce up from water (except when without glider). Flying technique is crucial: Fly up (but not too steep) using all of the rocket fuel, then slowly descent with 0% air resistance on about 3/4 of max speed of glider. Constant speed is the evidence of this sweet spot. When near water, balance to keep flight on level, until you come to full stop. If you screwed up big time, quickly refresh page before you enter the shop to load the autosave and repeat the last day. Note that altitude bonuses are awarded for half of the height as stated on the ramp selection screen (v3.51). And finally, you don't need all upgrades to finish the game. See my log.

Learn to Fly

Play Learn to Fly

May. 22, 2009

Rating: 0

Here is my log of getting hard badge. Legend: D - distance bonus, A - altitude bonus, S - speed bonus, G - glide bonus. [1] 5': 16$; Shop: Acc 1 (-15$). [2] 5': 25$ + 25$ (D); Shop: Glider 1 (-50$). [3] 5': 46$ + 25$ (G); Shop: Ramp 3 (-50$), Air 1 (-10$). [4] 5': 62$ + 25$ (A); Shop: Accel 3 (-80$). [5] 10': 136$ + 200$ (F,G); Shop: Rocket 1 (-250$), Air 4 (-100$). [6] 5': 184$ + 25$ (S); Shop: Accel 4 (-150$). [7] 20': 243$ + 500$ (A); Shop: Ramp 7 (-600$). [8] 20': 414$ + 500$ (G); Shop: Glider 2 (-1000$). [9] 10': 634$ + 200$ (D,S); Shop: Air 7 (-800$). [10] 35': 1117$ + 4000$ (A,G); Shop: Rocket 2 (-2000$), Accel 6 (-750$), Fuel 4 (-300$). [11] 20': 2179$ + 1000$ (D,S); Shop: Glider 3 (-5000$). [12] 35': 3248$ + 4000$ (D,S); Shop: Ramp 10 (-4000$). [13] 50': 5953$ + 10000$ (A,G); Shop: Accel 10 (-10000$), Air (-6500$), Fuel 7 (-2000$). [14] 50': 10267$ + 5000$ (D); Shop: Rocket 3 (-10000$), Fuel 9 (-6000$). [15] Finished.

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