1/5. I'm using a normal laptop, but I don't see an option anywhere to zoom in. Everything is so small I can't see what's going on. I can right click then zoom in, but once I do, all the menus disappear.
I'm 30 minutes in and this thing totally lost me. First, there's 20 buttons. A tutorial to know what I'm looking at would be nice. It seems there was some intended tutorial in-game, but it's actually just "click this button - yay! You win! Okay now click this button - yay! More rewards!" The combat isn't even playable... I position troops, press start - then that's it. I don't have any control over anything. So this becomes another version of "click here (which is the start button) ... YAY! YOU WIN AGAIN!" Seriously, even idle games allow you the occasional decision making. On second thought, maybe it doesn't need a tutorial... I've literally won every battle I was thrown into and still have not actually made a decision or played the game besides clicking where I was told to click. 1/5.
The game has great mechanics and a decent story... but the characters are reprehensible with almost no redeeming qualities. It's extremely difficult to like any of them. Hopefully chapter 2 will have some better development, where maybe they learn and grow and become better people. As it is they're so dislikeable and worthless.
Beat it on normal on my 3rd try, lost only 5 lives. I used: 2 ice guns, 2 lasers, 2 bazookas, and 4 snipers. Upgraded the snipers first, bazookas as needed. Once I was at wave 30 I kinda forgot about the lasers, as the snipers tend to do everything (upgrade range to 3 and you don't need to upgrade speed). At wave 70, upgrading ice guns is a good idea, especially against the "open mouth" guys. Pretty intense tower defense. Loved it.
So the game is just too short. It took maybe 30 minutes from beginning to end. If the game had a "100 turn" mode that took you through ancient Greece (palace), then maybe a "1,000 turn mode" that took you through maybe the middle ages, and a "10,000 turn mode" that would take days and days of careful play, and also took you all the way through WWII or something... that would be utterly fantastic. As it is, 30 minutes and I'm done. :/
WHAT THE HELL???!! This was such an incredibly good game!! I was seriously looking forward to playing for hours and hours on the next island when I set sail... instead the game ended. Jesus I loved this so much but now I almost wanna 1 star because I was looking forward so much to the next island and now it's freaking over. That was so mean. >:/
So I refreshed about 3 times, hoping to get rid of the 1-click-counts-as-10-clicks problem. Game starts, I click a bunch of times, nothing happens. Also I can't switch tabs or do anything else on the computer. Get tired of waiting, decided to get up and grab a drink from the kitchen. About 3 minutes later, all the clicks and stuff I did are now taking place on the computer, with stuff being moved around, tabs moving, and stuff happening. Refreshed again, now WebGL won't load. Okay sorry guys I gotta move on. I did give this one an honest try. It's a great game, would love to play it more, but it's just not reliable enough to start and actually run. Good luck.
The game is good enough that I keep coming back to try. Play for 2 minutes = WebGL caused AMD driver to crash. Close Firefox and restart. Play for 1 minute = same crash. Close Firefox and restart. Game now cause other tabs to act weird. Get through 3 minutes of gameplay = crashed, but at least this time it saved what I did. Restart. Play again, this time the game counts every click I make as 10 clicks. Refresh. Every click is now 3 clicks. Refresh, clicks are normal, but WebGL makes AMD crash. Imagine how the game would be if it didn't do this.
Jeez, really sorry about that! Everyones computer is different and the game is quite beefy. Play it in it's own tab if you can. That and if you have an Apple device the game runs even better on there. Just search for Turbo Town on the app store.
So I've spent some time playing this, and I've been tempted a few times to actually put money into the game. I've decided not to, because WebGL causes AMD driver to crash so often and frequently, and it causes so many other problems. Even after restarting, the game is often slow, and occasionally there's a bug where I click something and have to wait a full minute for the game to respond to the click (further clicks and the game remembers them all and does them several minutes later). Sometimes when the game is running, tabs in another browser window won't load. Recently I'll try "view ad", but it says "ad abandoned, try again later".
WebGL is flaky and we have tried our best to make it solid on our side. If you have an Apple device I recommend playing on there for a better experience. You can download it here: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fturbo-town%2Fid1188524025%3Fls%3D1%26amp;mt=8
I love the auto-save feature. WebGL makes AMD driver crash approx every 60 seconds. Enough time for me to say yes or no 3 times, then have to close and restart the browser.
So for me, the tutorial was not even slightly helpful. Each time I do something, I get bonuses... money, meat, and blocks? Okay what does meat do? What do blocks do? I get the Donald Trump jokes, but how bout explaining to me exactly what each of these buildings actually *DO* and not just joke about them? What is giving me what resources? What do those resources do? How can I tell if I have enough? If I'm losing or gaining? These are all basic game mechanics that seem to be totally forgotten about in the tutorial in favor of Trump jokes.
Sure, I can understand that. Yeah we opted to just showing the gameplay instead of explaining a bunch of it and we also chose to joke around a lot to help people be engaged. Honestly, we just show the basics of the game and the rest is just discovery as you play. I know we don't talk about rewards vs cost in the jobs of buildings, but I think that people that stick with the game are smart enough to pick up on it and have a good time figuring it out. We also don't explain the Plunko Board that well (you have to check out the tooltip on it or the tipbox) but I think that most people just discover it and think "what the crap is this?" and they just build it anyway. Still all your points are valid, we just choose to go a different route.
Okay so I've played it enough to finally get passed the start and learn how to advance...... this game is simply OVERWHELMINGLY complex once you get going. There's 30 different things you can produce, and a chain of products that you have to produce before you produce each one. Add to that the necessary clicking back and forth from screen to screen, and this becomes more of an action game. And it's a complicated action game at that. Sorry, 2/5 from me.
I'm going to agree with most of the others... this thing is pretty frustrating to learn, very complicated... I had to click back and forth dozens of times to get the swing of it. I've been at this game for an hour now and still not sure how to "discover" new things. I'm sure if I click around long enough I'll eventually figure it out. May have to run through the tutorial again. It sucks because I'm pretty sure I'm going to "get eaten" and there's no way to avoid it.
Here: http://oi68.tinypic.com/2z66pfs.jpg - what really turned me off the game is the outstandingly tedious job of looking at one planet, thinking of what resources another planet needed, then trying to click to make some ships appear - and visualize all this in my head, then trying to adjust the resources so that they are balanced from one to the other... but meanwhile all this changes as time goes on and planets develop... which means I would have to constantly revisit and readjust each little one. I don't know.... for me, that's a lot of work I really don't look forward to... and more planets means tons more of this.
I started playing this for a while, and then got really turned off by the trade routes. In other games, you would restart with bonuses and then do it again... it seems that in this game, instead, you'll expand, and then trade routes will come into play. But to do this, you need to build ships which you never actually see... they appear only as complicated texts. It took a *lot* of clicking around to finally get a conceptualization of this. I think maybe another screen, which shows the planets, and the trade routes happening between them... I'll try to make a pic actually.
1) This game was quite short... was hoping to see LOTS more stages, each that got tougher, requiring serious strategy or grinding. 2) The strategy needed to win is rather obvious... one barracks, one flame, one circus tent, along with food, and you're pretty much set every time. If it's not strategy intensive, then at least make it grinding intensive - beat stage, earn gold, buy upgrades, repeat to win. 3) Upgrades were too easy to get. Had them all before the last stage. Consider an "upgrade tree" where I could be forced to choose a strategy; maybe one upgrade could be a bigger castle! Instead of more rooms lit up as time goes on. 4) Scrolling back and forth was tedious. A view that lets me see what's going on at both ends would be great. 5) There were times I wasn't sure if I had enough potatoes for my solders, or too many - wasn't sure if I should spend more money to upgrade that. Maybe some type of read-out that tells me food production vs need based on current army.
So this had some very well considered game mechanics. 1) LOVE that you put over the last teleporter "THIS WILL TAKE YOU BACK TO THE BEGINNING". Thank you for that. I remember games that wouldn't do that, so you click, because it does look like another teleporter - and now you have to do it all over again. 2) You collect ring fragments, then you collect "completed ring". You are so awesome for telling us this. 3) The game isn't impossible to figure out either. Once you collect an item, it's intuitive where it should probably go next, so you can keep interacting and progressing through the story. Extremely well done. 5/5
Ha wow. yeah the performance is just really tanking on your machine. Really sorry about that bud! Thanks for giving it a go!