Explanation on the point of this game is lacking. What is resting for? I haven't seen a point, which also means what's the point of gold? The battles are good, although there should be an option to speed them up and a button for help in case one missed the directions the first time. Also I can't tell if there's any benefit from getting 4 vs. 3 in a row. I'd suggest giving a second turn if the player/NPC gets 4 in a row.
Familiarity with Conceptis's Link-a-Pix puzzles definitely helped make picking up this game easier. I'd suggest adopting one of their features, though, which is double-clicking on a line will reset/remove it. That would be a nice addition for when you've gone eight spaces and realized you're in the wrong place. Double click and start again! Still giving you a 5/5 for what I've seen so far.
Cute, fun game. Very easy if you're a proficient typist (I'm not so sure how it would play out if you're not). It could definitely be a good teaching game for young'uns learning how to type if the words were slightly more age appropriate (not that they're inappropriate, ... oh, wait, yes, I did see "semen" once). It would be nice to see an easy badge on this! ;)
I love this game for PC but it's not good on a touchscreen. If the controls worked like in FB4 where you can click on the tool instead of dragging the ball, I'd rate this 4/5. Currently 2/5.
I really appreciate the concept of this since I love match-three games. I don't know if there would ever be enough of a fan base to support it, but this would be an excellent multiplayer game in my eyes.
Suggestions:
- Mute button!!
- Walkthrough in first battle
- Quicker chain reactions
- Set the spell shop off to the side more (first time I played I accidentally went into the first battle and didn't understand what I did wrong until I looked again)
- Water mastery? Why?
- When a piece is selected allow a click on another piece to switch to the second (instead of needing to unclick the first)
- Auto-save at the end of every level and/or "Save" button (My computer crashed after I'd finished a level. Coming back I had to start the game over.)
Hard to get the hang of. It got a little bit easier once I realized I could use the walls to bounce off of. I enjoy the idea but don't know if this execution would keep me coming back. I'll play it a couple more times, see if that changes my mind.
I see the appeal but it's so slow-paced I lost interest quickly. I stopped at level 8 where the levels were just beginning to get interesting. If the flow of water were sped up about 10x, that would make a huge difference.
Entertaining distraction. My biggest complaint is that some of the achievements are impossible after a certain number of upgrades. I had to play it twice because I never tried for the "Consolation Prize" until after I was fully upgraded and at that point I'm fairly certain it's impossible to lose in less than 6 seconds, much less 5.
I was ready for it to be done when I lost the first life. Then I realized I had, what, four more? If there was only one life, this would be a nice easy badge (i.e.: get to 5000 points).
It lags on my computer and when it lags, the balls hop forward. This means that even if I have my paddle positioned directly under the ball, I will lose it. That's very frustrating!! This would be a 4 or a 5 for me except that there is no way to optimize it for slower computers. 3/5. Thanks any way.
I agree with LadyTorix and Blazian_Pyron. Cute story but the differences were really bad. The same thing was repeated over and over. Some were nearly invisible. There were places (like the dragon!!) that had so much potential for good differences, yet instead a level would have two differences in the background trees, one in the background hills, one on a foreground tree, and one in a foreground flower instead of the dragon that took up half the screen! That sort of thing quickly became monotonous.