It's a good start, however, some things definitely need improvement. Add aiming down sights or make the cross hairs closer. Handguns take a long time to "re-aim" after the first shot, making them not a viable option in a fast-action pvp game. In cases with lack of players on a server, allow host to have an option to auto-add/remove npcs with varying difficulty.
Any thoughts on resource trading? I'm ending up with a stockpile of one type, transferring the excess to another that is needed would help. It could be a set value (i.e. 3:1) or a value that upgrades with market level.
A resource exchange market is on the To Do list. It's just been siderailed for the moment. Once the tutorial is done, and I add the skills for lord training and a couple of new research techs, the market is top of my list.
A resource exchange market is on the To Do list. It's just been siderailed for the moment. Once the tutorial is done, and I add the skills for lord training and a couple of new research techs, the market is top of my list.