@Undziorn - You can always restart PVP quests until you get the enemies that you think you can handle. Also, you can use items while your enemies cannot. The latter puts you at a distinct advantage.
Again, it would be nice to either have a confirmation button for stargem expenditures or have the lag fixed as to exponentially lessen such accidental expenditures.
@RizzoEX - That happens to me as well. Try opening your game in a desktop computer. Once it does, you may once again be able to access it on your laptop. I do that every time the game won't let me in when I'm using my laptop. It hasn't failed me yet. I don't know, however, if there are more practical solutions to that problem.
@reasonman - exactly. i still experience that every time i get a gift or an invite. i think the devs should really look into this connection_lost_titl thing. it's getting quite tiresome having to open my game in a different computer just to make it work again.
I have to say, there really seems to be an improvement on the lag issue. Now, when I opt for low quality, the game actually lags less. There's still room for more improvement but, it's a start.
Minor issue: it would be nice if the developers could rehash the way by which players can organize their party. The problem is, it gets quite annoying when you want to field less beasts than what you're capable of fielding. Unless I'm the only one experiencing this, I'm sure that other players know what I'm talking about.
@krilinater - I've been having the same problem. Usually, that happens to me after I get an invite or a gift. One way I've been using to solve it is by opening my game in another computer. Once it opens there, I can play my game in my own computer again--until I get another invite or request.
I hope that helps. :)
@luke214 - I agree in a sense that I wished battles in this game would last longer than the usual one or two turns (that happen even if you're facing someone of nearly similar stats) so that the option to use in-battle buffs on your beasts or heal them wouldn't be so useless.
A lot of beasts in this game can learn buffing (or support) skills but it really is generally pointless to use MOST of them since almost every battle in this game can end with a few hits.
Perhaps Insomaniac can reduce the damage (which I doubt would be well received by a lot of players) OR increase the health of the beasts. That way, it will give us more options to rely on strategy as opposed to just mindlessly attacking our opponents. And, in case this makes battles so long that it greatly reduces the amount of exp players can acquire in, let's say, an hour, maybe the developers can simply increase the exp one player can receive from a battle.
I think it would be fun if there are beasts in this game that are so rare and limited in number that they can only be caught by a handful of people. Maybe dev can create one of those said beasts every month and have them spawn in random locations only for a limited amount of time. Or maybe, you can set a limit as to how many times these uber rare beasts can be caught in the game. I think that would keep the game exciting for a long time.