@daantje1000 you can enter the stats menu and hover over the stats/effects/procs to see the descriptions. The stats are pretty easy to understand once you play a bit (and read a bit), but if you have any questions, just ask :)
Disappointed. Gave this 5/5 initially so its ranking would go up, just so it'd have more plays, to give the dev a chance. Changing it to 1/5, this 'game' is a waste of time.
The dev seems to be eager to work on this. Going to give it 5/5 for now, just to make it stand out a bit more. If it becomes a good game, the 5/5 will obviously stay. Good luck, dev! Gonna drop by every now and then and perhaps try to think of some suggestions.
Also a suggestion: it'd be nice if you changed the text in every skill's description after an update, so we have a clear understanding about what the skills do. Perhaps some values as well, for example for deftness/strength? Unless you want to keep those a secret, in which case do so :)
@dauntless go to Mount Queple / Quepland woods to see the guy. @dev thanks, turns out I was constantly using the old host - didn't export the saves :P all good now, it seems. The faulty meat is gone, along with the salt/seaweed/rice I had deposited, but I'll work those back up soon enough. If there bug reappears, ima let you know. Thanks for reading the comments section and being a cool dev overall. Nice game, keep it up! :)
What version are you playing on? This should be fixed as of the current version. (1.017b) If not, please let me know with a bug report. Thanks for playing!
While I love the fact that autosmithing has finally been implemented, I noticed that you get smithing experience for just bar smelting, but not for the item smithing (that is, when you manually use smithing to make weapons, you get experience twice if you start with ores: 1) for making a bar out of ore; 2) for making a weapon/arrowtips). Autosmithing does not give you experience points for making a weapon, unfortunately.
The items REALLY should stay on their own spot, instead of being juggled around whenever a new item appears in your inventory... I sold a damn camel and a boat today because I was trying to open some coin purses :/ also would be cool if you could somehow move items around, so it's easier to switch between weapons, find wood to be carved etc.
Well, what kind of reward would you expect? I assume most RPGs end that way.
The earlier plan was to add more content to it some time, but time is rare...
@Gyan1010 it was needed, thanks for that one... You are able to GET STUCK in this game, actually... I used up all of my golden keys jolly opening doors, but I forgot to take the double golden key from one of the spiders... So I got stuck unable to enter the final rooms (after you get the pickaxe) because there was a door that required me to use a golden key... You should either fix that by removing the last door and removing one of the keys or something, dev... Or at least write a warning :P
This was a very interesting game that can make you reflect on your actions. Loved it, hope the message gets across everyone - not to hate, hate doesn't solve anything, only breeds more hate. 5/5 :)
Thanks for the suggestion. You can hire vendors to auto-sell your items and you are also able to downgrade unnecessary production units. With those two things, you should rarely need to manually sell items at all, if you optimize your production lines accordingly.
i just made an update but i didnt published it yet.