@Ghalleon multiplying 0% to anything is an increase of 0. However multiplying a multiplier of x0 to anything results in a product of 0. Which is why @rsdtodd is saying it should display x1 without any multipliers instead of x0 to be mathematically correct.
Is it just me or does the money gain actually get slower? Also if the red guy is behind a cog then I can't click him. I am also wondering what the point of the mines are. Right now I have three of them sending carts to the money maker; however they are hardly filling the second bar.
So the Alchemist level 55 X0.15% skills tool tip might be wrong. If you go 100 X 0.15% you get 15. Which would make this skill the worst possible buy as the amount of gold you would receive would go down. Believe it should be x1.15% correct?
Very early feedback: Some of the help text in the blue window on the bottom left hand side of the screen is to small (I have to really squint to read it).
To those saying it is impossible to increase the warehouse past stock limit 55,000: It is possible though you may need to get some profits in your office to get a manger that increases it (all mangers that say Resources and Stock #X will increase it) or upgrade the warehouse in the city facility using apples. (Currently I have a stock limit of 1.247 Billion with warehouses at level 276)
Feedback on port system: This system really helps the progression of the game without breaking the warehouse system already in place. Sell prices "might" be a tad on the high side in comparison to what I am making from businesses. Still overall I think it is a great addition that is not game breaking.
So far I haven't had too many problems with the warehouse (my next upgrade which will cost 28 Sept in the office will allow me to get around 7-9 million stock before I have to reset the next time I think). I personally rather liked the limiting factor as I don't like to rush through my resets (i.e AdCap can reset like every ten minutes). I also don't think that giving the amount of money you have stored up in your bank like a 2% increase to profits works for this game (considering how fast you get your bank profits). Just a few opinions I wanted to share. Remember this is a different game not every game in a genre has to play the same way.
Question is the x2 Scale economy effect upgrade in the office working? I am thinking I should be getting 1% per service sector job but I am still getting 0.5%. Also in the atomic lab I think you mean current effect vs currect effect.
I would like more information like: How many attacks I can perform a minute/second? How does the speed stat play into the picture does it increase the amount of attacks I make per minute/second? How much does a point of defense subtract from a monsters hit? What is the monster hitting on me anyway? Are my HP's really the number shown on the stat list or is it a different value with that just being a modifier? Right now my damage stat is 10.1 but my max hit is 18 how then is max hit calculated? (It could be just me but I really like loads of information :P).
Early feedback: 1) Upgrades/auto clickers should really have tool tips on how much each will make, percent of how many clicks an clicker gives in relation to the rest. 2) Right now the UI feels a little cluttered might want to have tabs for upgrades/clickers. 3) The reset button is rather small and the text on it is hard to read. 4) The hard reset button text is hard to read due to bad colors (you are using what appears to be dark red on a lighter red background). 5) Would be helpful if the mouse cursor changed to a hand when over a button. 6) Overall it is not bad for being a first game, though it feels fairly like many idle games out there I would suggest finding a something unique to change it up a bit. 7) rating 3/5.
Note to those who say damage upgrades are not working right: Damage upgrades are applied to the base damage i.e the Goblins base damage is 5 if you get two 100% damage upgrades it would be 15 not 20.
I would like to see different buildings when in player mode. Seems like there are three building objects being used, your house, villager houses and more building gets used for every thing else. Would like to be able to place lamp posts that are lit at night. Would like to know where to find the mines/wood cutting camps if they are actually in the game. Being able to see villagers walking around/doing various activities would be a big bonus. Having objects show up around the village near their respective buildings: i.e fishing nets near the fishing port.
Beginning to wish that there was a button to escape battle at the cost of your fleet. That or a button that calculates who would win the battle under normal circumstances. (Those times when you have an invincible fleet but can't do enough damage to the enemy to have a short battle (yes I do use battle power ups)).
Thank you so much for adding hot keys for upgrading buildings! You just made a 4 minute task on my 64 tile planet become a 1 minute task. This will make upgrading a lot less tedious. :D
I would like to be able to sort the achievements by: 1. Difficulty easy, medium, hard. 2. Completed/Not completed. 3. By feature that achievement is related too. Also would like a slightly more visual clue with the achievements I have finished maybe a star on that achievement button.
It goes relatively slower, just like in all idles. Mines send ore, which boosts the moneymaker