Some suggestions: let walk back, so we don't lose things when a incredibly powerful party annihilate mine. Or redo the balance, because some fights are easy mode, and others nightmare, no grounds between.
Dear player, thank you for your suggestions.
- Walking in reverse is not yet planned. However, any missed objects will meet again ahead.
- We recommend watching the number next to the mob when entering combat. It has a color indication on it. If it is green in color, the fight is likely to be easy. Yellow - medium. Red - difficult.
It has potential. The main problem I see is the energy. If you want to give so little energy with such a long time of recharge, demand less energy for phase or enlarge the pool. Unless, of course, you're aiming to p2p, and those we have lots. Not the worse, but not the best, also.
Dear player, thank you for your suggestions. - Walking in reverse is not yet planned. However, any missed objects will meet again ahead. - We recommend watching the number next to the mob when entering combat. It has a color indication on it. If it is green in color, the fight is likely to be easy. Yellow - medium. Red - difficult.