Loving the game so far. Could we perhaps set something up so that weapons could be assigned into weapon groups instead of constantly having to target individual weapons?
I really want to give this game four stars, but forcing us to kill a certain number of units in a certain number of turns is crippling. It's just impossible to do since so often the computer won't play the number of units needed or will only play them in lanes where you don't have anything. It needs to be removed from the game completely. It's also crippling to not be able to gain any gold from replaying missions. It's barely above forcing us to spend kreds to buy cards. Lastly, PvP needs a major rebalance. I've played three games and two of them were against someone with a deck full of legendary or epic cards. I just started this yesterday. How am I even supposed to have a shot at winning against something like that? Especially when you take some of my very limited amount of gold every time I try? 1/5
As someone who farms in the game and does some gardening of my own, I'd love to see a small chance of getting seeds when you harvest plants, not just from pulling grass. Even if it's just a 1% chance. Excellent game.
Wandered around for less than a day, then collapsed because of dehydration. Then lay in the middle of the street in a zombie infested city for three days? And no one had him for lunch? I just can't get past this horrendous screw up.
It would be nice if the game would actually allow me to choose what I want to build instead of forcing me to make something else. Until the unit sticking issue is fixed the game is essentially unplayable. 1/5
Very much enjoy the game, but I've got a couple issues wth it. Every now and then weapons fire from other players on my side will damage my ship. I know it isn't from hostiles because when it happens there aren't any hostiles anywhere near me. There are also, occasionally, invisible asteroids or other debris.
Glad you liked it! :)
Friendly fire is technically impossible. Although primary weapons usually have a long range, you might not necessarily see the attacker, which should be an enemy player far away.
It's the first time we heard about invisible asteroids, will take a look into that.
After m-axe-ing all of the upgrades, peace through m-axe-imum firepower is definitely the order of the day. But all of these axe puns are starting to give me a splitting headache. How many cutting remarks have you guys gotten for not putting in any sword enemies?
A wonderfulgame, as usual for Ninjakiwi. But the existence of a certain randomly occuring glitch very nearly makes the game unplayable. Bug report sent.
A decent idea for a game, but the bugs kill it. After being hit by a tower heroes can sometimes continue to take large amounts of damage periodically when NOT being hit. When using an ability on a tower heroes will sometimes have the damage from the ability hit the hero instead of the tower. When using skystones to purchase or finish buildngs the game will sometimes take anywhere from 1-5 extra stones beyond the cost of the building. Upgrade and training timers will occasionally reset back to start without completing the upgrade or training.
The enemies have 50% accuracy, I have 95%. The enemies hit every time and I miss every time. The enemies tend to ignore my damage resistance and armor no matter how high I have it and regardless of whether or not the enemies actually can ignore armor. As much as I love the Monsters' Den games and can't wait for the next one these are some things that desperately need to get fixed.
A nice game, but it's incredibly frustrating that the troops don't actually listen to your orders. If I have two groups of soldiers that are within range of a group of zombies I need the unit that I have selected to engage them. Not the unit that's closest. The range of the weapons needs to fixed as well. A pistol is not going to have an effective range that is as large as an assault rifle, carbine, or RPG. And speaking of the RPG. They're support weapons. Giving them to every member of a squad is a great way to everybody killed.
A nice game, but it has a tendency to glitch and not read your clicks when you try to play cards in combat. Will also activate a single card's effect to or three times in one turn without anything causing the extra activation's. Finally, the game seems to like making up it's own damage calculations. If the enemy has a current max attack of 9 and my character has a defense of 4 I should be taking 5 damage (9-4=5). Not 13.
Thank you! We appreciate your forum contributions and involvement in the game. As I responded in the forum we are working on your suggestion.