Oh! final post/idea before sleep. Add a 7th job that is done by the gems instead of by actual workers (or maybe only 1 of them can work there, as overseer to the gems). Wizardry: invest gems to unlock spells (or research into them, which the worker would do), invest other gems into mana generation. Make em use lots of jewels (the reverse thing i mentioned in the previous post) and finally, go nuts with the spells (temp boosts, instant rewards, boosting bosses to super bosses, accidenatlly blow stuff up and have some negative buffs for abit)
I'm working on Bonuses/spells/boosts for jewels and gems. Was hoping to get it done last night, but taking a bit longer than anticipated. Hope to have it out in a few hours.
Beyond that, i also feel that the resources are abit weird. it takes ages to get buildings to level 50, yet level 51 is the first upgrade to use metal, let alone jewels. Either change up the drop amounts/rates of the different resources OR (and this is my favorite), make it so different resources are used for different upgrades/jobs. Hell, maybe make some upgrades (current ones, or maybe something new and magical) use them the other way around, so jewels first, then metal, etc. Beyond this minor bit of complaining, i must say that i'm enjoying the game.
I feel that the game is missing some alternative use for gems. Maybe allow their use to instantly finish a task. or get some result. or temporarilly boost something... or invest gems in specific areas (merchant/construction/etc) to give only those jobs a boost. Or (the most simple and thus boring one) just give a flat bonus to something/everything based on the amount of unspend gems.
I'm not entirely sure, but i think there's something wrong with the building prices. at 80 keeps and 80 universities, the next keep costs 172m, while the next university costs 121m. sure the keeps also produce more gold (per building), but their are the earlier building so still feels weird.
the "50% more dropped mana shards" upgrade does seem to help. before: 10 shards per ogre. after 10 shards per ogre (also check in main menu, and really just got 10)
Very short game... fun in a way, but as it stands... completable in a few hours/a single day. The diamond rain after killing the first boss is abit much.
to "Vanity Undead" shield does work, it means the next time you get hit (puddle or enemy) you don't get damage.
it even means the touch doesn't count for the achievement of never being touched during a legion.
to those complaining about the levels of the enemies, you can beat a level 40 group of enemies with a level 0 group :P
and about leveling up in general, levels make small differences, mostly in HP, but the last level (50) gives extra actions
easiest way to beat the corrupter, have a rogue with high speed. then use the sap strength or what ever ability... then start bashing the hell out of it... so easy :D
I'm working on Bonuses/spells/boosts for jewels and gems. Was hoping to get it done last night, but taking a bit longer than anticipated. Hope to have it out in a few hours.