yeah some times necklance buff or debuff doesn’t work perfectly, when is the debuff great thing, but when is the opposite kinda hurt.
also when you use the hotkey the skill cooldown time it reset and you cannot use skill if you press the hotkey too early, the magic shield sometimes doens’t apply and animation is interrupted, now this is the bug i remember now.
for proposal: necklace more than one and no debuff!
knowing how much exp bar for extra point in the home menu section you need to level up!
possibility to put the mana shield over one, since you always get hit in the timelapse between the two and get killed when you encounter the 3 mobs together.
maybe more easier to level up and more necklace and rendering the game longer, don’t know lot of thing, idea is good, but you know it needed some detail.
yeah some times necklance buff or debuff doesn't work perfectly, when is the debuff great thing, but when is the opposite kinda hurt.
also when you use the hotkey the skill cooldown time it reset and you cannot use skill if you press the hotkey too early, the magic shield sometimes doens't apply and animation is interrupted, now this is the bug i remember now.
for proposal: necklace more than one and no debuff
knowing how much exp bar for extra point in the home menu section you need to level up
possibility to put the mana shield over one, since you always get hit in the timelapse between the two and get killed when you encounter the 3 mobs together.
maybe more easier to level up and more necklace and rendering the game longer, don't know lot of thing, idea is good, but you know it needed some detail.
nice concept but too many bug, and also the necklace thing it could be great to be upgradable or at least more than one, the game get tedoius really fast, since leveling up is sooooo damn slow
Drop buff gold bonus does not effect the bonus you gain from slime stones. New patch will let you see changes better, give a look at the 1.16.02 Update notes :)
Oh, I'm sorry. I'll do something with that.