Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.
I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures:
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ
Oh my. I almost never leave comments, but I'll make an exception.
I'm quite the tetris fanatic, and this game is quite clever on a lot of levels for design and implementation. 81k first run of the game, and I'll be playing this for quite a while yet.
After playing the game for a few, it seems that while experience and leveling is a plenty, the curve for money return is really sharp, especially considering besides fishing, the only other early-mid game money gain is involved in gambling which has a less than positive chance of profit. While this allows player progression, this means at least until late game, the player is forced down one avenue for progression, with offshoots that opened up only being interesting as money is invested into, creating a bit of a Catch-22. While other low-level money making opportunity would be appreciated, simply repurposing a later one in place of an early one would also be appreciated.
Really? Too hard? o.0 less than half way through I completely stopped upgrading my units. Beat the game exhausted, and under an hour. I was actually going for "too easy", but it was enjoyable.
You didn't even make a game out of this. Sorry man, it's practically a video. Neat, the physics could go somewhere, but you did absolutely nothing with them! the player OCCASIONALY clicked. =(
Huge fan of TRPG's, and you did a great job with almost everything EXCEPT the speed at which it goes at. I want to play but the long wait makes me want to go play a different one. Sorry, faster please?
I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ