At some point the units get so small that the game only tells you you're shipping out "billions and billions of units" in a cubed meter shipment. Anyone who's played Incrementals is used to units like Vigintillions or scientific notation, please don't simplify the numbers. The game should also display the money made per shipment.
Shruiza. That's a really good idea. To mitigate, I have the buy max check box but your idea is better in a certain way. It got me thinking. What about being able to assign Provost Kings to science? Like maybe you can assign one to a field of study and give it orders about how much it's allow to spend on development or refinement.
This game is terrible as a platformer, the character does not reliably or accurately respond to the controls. The only thing that works reliably is the portals. This terrible unresponsive control of the player's movements creates a false difficulty in the later levels. This game really needs some polishing.
This game really needs to automatically put your idle survivors on defense. Nothing screws me up worse than assigning all to keep defense up one round, un-assigning everyone to put them in missions, then forgetting to re-assign everyone.
If you're not healing when you get to town, quickly get a second member in your party. If you have someone in your party and you won't heal then, when you get to town unequip someone's armor and re-equip it and you'll heal.
Shruiza. That's a really good idea. To mitigate, I have the buy max check box but your idea is better in a certain way. It got me thinking. What about being able to assign Provost Kings to science? Like maybe you can assign one to a field of study and give it orders about how much it's allow to spend on development or refinement.