Solution to 23 (Up / Down / Left / Right - UDLR): RRDR (separates the two pengs enough for next step) LUUL (one peng in box in corner, second two squares left and one down) DDD (gets the two pengs separated vertically) Lx8 or so (Just gotta smash both pengs into the left wall) R until complete.
You're welcome.
So, this IS the actual dev who uploaded this. I've talked to admin about it, and this dev will usually just link an iframe directly to the version on their site. Which makes sense, since it's Java, and not Flash, and this way, the dev doesn't need to re-upload updates any time they push them on their own website. Now, that said, having a smaller frame would be great.
The first things to do to farm a LOT faster: Buy Random: Manticore and Random: Monk for race and class. Then buy Race: Manticore and Class: Monk. Set those in the menu on your active character. As a Manticore, you have 3 Head, Body and Neck slots for gear, but no weapon slots. That means all attacks will level up proficiency in Unarmed. As a Monk class, you have the highest proficiency cap in Unarmed (1000). From there, you should start being able to clear 11 floors, and accumulate VPs to buy more dungeon floors and features, along with farming more SP and KP. Buy Lesser and Greater Traits, add more monsters, get your Utility (try Invisibility, since Manticores already have a LOT of Utility built in), and get a good Buff. After that, just keep making all the things more bigly!
So, now that I know that saving and loading are working fine, I have had this game up almost full time. :) Can't wait to see where you are going with this, or what v2 may bring. Keep up the good work! All that I would want added at a minimum would be an autosave (maybe every 60 seconds, or so) and an autoload on startup.
Part 2. It's called "Bread CLICKER," yet clicking becomes obsolete REAL fast. No upgrades for manual clicking means it is more of "Bread Idle After A Few Clicks." Add some upgrades that exponentially boost things. Add some sort of goal to work towards. Not an ending, or anything, but a sort of paradigm shift between early game, mid game and late game. Really, anything other than "watch one number go up."
Is there... even a game here? I mean, I am a fan of idle and incremental games, but this is just a few buttons that make a number go up in rather boring and uninteresting ways. I can make a "game" with just as much functionality as this in about 5 minutes. In fact, I think I might, some day, just to get that shiny D next to my name. Add upgrades to your automation. Add a prestige system with it's own currency, and special upgrades / boosts that carry over between resets. Add something other than "click to +1, and buy these to +1 for you." It's been done. A million times. The only difference here is that you also use bread images. That's it. Remove the bread images, and you have an even less interesting "game."
No autosave. Won't run if not active tab unless you put in new window. Auto miners go on break if you aren't watching them (go into store, all idle gains stop). Both mouse and keyboard required. 1/5. Sorry, bro.
Only one currency that bugs out when it goes higher than 1e12. Very little explanation in game as to what anything does. No interesting upgrades, prestige, or, really, anything. Also, dev is abusive to anyone who comments negatively to this game, although, to be honest, there isn't much to say about it. As an exercise in beginner level game development, this does the job. However, as a "game" meant to entertain or waste time, it doesn't. Look at some of the more popular idle / clicker games on Kong, or seek advice on /r/incremental_games, and try again.
Add some movement, and randomly spawn the bullets / candy. Increase minimum / maximum size as score or sugar goes up. Probably just based on sugar, so you have a smaller size as your sugar depletes. Still a rather basic game, but it's a start.
Adding any sort of method to go back in wave count would be wonderful. Instead, you hit a wall where you cannot progress, only manage to get 50 - 100 stars each round, and need thousands to upgrade. Not fun at all.
Still having problems by the time your reach lvl 70? Open training. Go to critical training. Turn on turbo. Walk away for a couple hours. You will get a critical every time the skull pops up, and it will automatically bring it up to x27 combo. With only two options, there is a pretty good chance that you'll get two or three skulls in a row, at times. After a couple hours, you'll gain about 30 levels, and have a maxed crit chance, along with enough points to spend to cap dodge, block, and ranged chance, as well.
Nice game you have here. My biggest complaint would be that the news items tend to get a bit spammy. Sorry, Jimmy. I've read your life tip #1 about a dozen times, now, and am getting tired of seeing you push it to me as "NEW" all the time.
[BUG] In same level where you first find the pistol. If you destroy all the cameras, and then hack the computer to disable the cameras, the game freezes.
I really wish there were a way to resize the screen. Actually, I may look for a full screen option that I may have missed. As is, due to my crappy and ancient monitor, I have to zoom the browser to 75% just to fit the game in the screen, which means that there is no way in hell I can read the chat, as well. Otherwise, excellent game, here! :) I loved S&P 1/2, and this seems like an excellent addition to the genre without the frantic time management going on to avoid butthurt customers. Also, being able to upgrade recipes through continued crafting is wonderful.
There is a fullscreen option in the settings but there is currently an issue on Kongregate where is switches off. We are working on a fix to implement as soon as we can!
Thanks for the suggestion. We'll think of it! Although we do think it will get boring pretty fast.. But maybe some quite fun sound could work.