I don't usually leave comments, but I keep coming back to this game to see what the latest patch has brought, and I look forward to more :) Some constructive comments:
Item levels and associated item stats still wrap around after level 2^31 - 1, and give negative stats and item level. Also, on the death screen the monster stats don't display properly due to overflow, although this part doesn't affect gameplay at all.
Otherwise, the current patch kind of caps out due to the user interface on normal difficulty. Even at max enemy level, my assassin's critical backstab instakills any enemy, and even the weakest enemy attack instakills me, so it's just a race to see who attacks first. If I could, I'd be fighting higher difficulty monsters just to give them a chance :)
Upgrading to the save +7 levels with blacksmith 1 is bugged, as the item drops to level zero several times during this process making the upgrade FAR more expensive than I think was intended. With this combined with the new increased upgrade costs, my favorite part of the game has been reduced to only a few upgrade attempts per hour. Many thanks to the developer for community responses and updates :)