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Slansing's Comments

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Cubito Mayhem

Play Cubito Mayhem

Oct. 13, 2017

Rating: 0

(Cont.) So address the playing field outside the screen, discourage camping with some mechanic (explosion on player/temp invuln enemies, etc), and fix what @HuthayfahA said by preventing enemy spawn too close to the player/player's direction and I think you'll get a less random and more skill based game. Still a great game, and a big step since Sucker Munch (also good)!

Developer response from oultrox

Thank you so much for such great feedback right here! Nice game design approach, what I tried to do from my experience is avoid injustices like being shot (and eventually being killed) from the outside screen so the player can't hit enemies outside his area and enemies can't shoot too until they get in the screen. They don't shoot instantly tho, they start the 'charge' to shoot (That a feedback that they're about to shoot could be awesome as well) once they get in the screen, I tried to avoid camping with the random spawning so I might still want to keep some short-distance for spawning enemies, usually in these cases I think of a Mortar dropping bombs near the player, but being this game so minimalist with the graphics I still have my doubts, shoot me an PM and we could talk more about it if you want to! thanks again!

Cubito Mayhem

Play Cubito Mayhem

Oct. 13, 2017

Rating: 0

Great efforts. Overall good game, but some light game design feedback. The fact the game only cares about the screen can be an issue. You neither hit nor see enemy fire from enemies off screen. This means you have no information of what's out there (and can't fight back), and as soon as enemies enter the screen, they fire first. Combined with the (very neat) mechanic of defending by shooting bullets, after a spread upgrade you can sit in a corner pretty long as no enemies can really force you out. (Cont)

Antimatter Dimensions

Play Antimatter Dimensions

Sep. 17, 2017

Rating: 1

@KainXinth and whoever: The progress bar is logarithmic meaning it's progress isn't a traditional "if I generate 1% per second and nothing changes, I'll be done in 100 seconds." You can think of it based on the cost of 8th dimension purchases. The cost of 200 8th dimensions is roughly 100% of the bar. If you can afford 50 8th dims, you're at roughly 25% of the bar, etc.

Tesla8

Play Tesla8

Jun. 14, 2016

Rating: 4

I enjoy the game, really I do - but the grind is starting to kick in. I want to continue playing, but the first half of each game is just leveling my items waiting to get to the point where I actually make money. I'd like a way to speed up the game on request (making it faster while holding down a button or staying in the same spot?) or jumping ahead in levels (spend money on a checkpoint or start game with a pool of 20n energy on level 127-8n (ie: at item level 5, start with 100 energy, level 87)). Anything to make that initial grind per game faster! 4/5

Idle Quotes

Play Idle Quotes

Sep. 04, 2015

Rating: 43

Since nobody's actually said it (including the developer): Converting rolls back your counter by X number of letter combinations for money. The amount it rolls back increases each time you use it (hence the reset upgrade). Ex: I recently converted about 25m combinations for $3mil bringing me from ci---- to a-----. You can then spend the cash on writers to increase your Lps. Eventually with increased Lps you'll catch up to where you would have been. You do NOT receive cash for words you've already found. Developer: Unique take on the idle game! Looking forward to updates with better balance, more upgrades and quotes!

Developer response from CoolDroid

I coudn't explaint better (as you saw lol) thank you about that. I'm working exclusively on this game to improve it for people like you who support even by dropping a comment here. Thanks!

Idle Raiders

Play Idle Raiders

May. 14, 2015

Rating: 0

Seems to be broken for Chrome as of May 14th (based on comment history). Looking forward to the game though based on everyone's excitement! Two diff machines: Chrome ver 42.0.2311.152 m, Win 7.

Blackmarket

Play Blackmarket

Apr. 27, 2015

Rating: 3

Bug/Exploit: Your prestige rank is based on your current (unspent) XP - but you get back the max xp when you prestige. Simply prestige, spend as much as you can on prestige purchases, then immediately prestige again to keep your prestige rank while keeping your purchases. Not sure if this is intended.

Blob's Story 2

Play Blob's Story 2

Sep. 25, 2014

Rating: 3

To clarify previous comments, arrow keys USED to control the blobs, but I suspect this was just a debug feature for the developer to test with that snuck into the first version. It's been fixed. Game is well paced and just hard enough to make you want to go back for 100%. 5/5! (achievements now?) :-D

Blob's Story 2

Play Blob's Story 2

Sep. 23, 2014

Rating: 51

"Instructions are in the game." Actually they're not, you can move the blobs with arrows/WASD. I initially gave up 100%ing the levels because I figured it was a timing thing, but you're just not told you can swing around.

Developer response from AlexMykhailov

Thanks for your feedback. Now it's fixed.

Idle God 3

Play Idle God 3

Mar. 20, 2014

Rating: 13

After buying the stock exchange: gold -> scraps -> garnet -> gold/sec, gold/click, corporation (crystal % * 1.1), or story line. Spend crystals on immortals or hyperspace. That should be enough to significantly propel you forward. @Belgarionriva: Love how this story works, and how it extends it from the previous Idle God games!

Codelink v2

Play Codelink v2

Sep. 11, 2013

Rating: 0

Didn't see a forum and donno where that "report bug" link went. Since you seem to be active, quick text error: On "Agent Application Accepted" screen, the text "Please remeber, only one account..." has remember spelled wrong. Ok, on to the game!

Developer response from momoguru

on it, thanx :)

Thousand Dollar Soul

Play Thousand Dollar Soul

Apr. 01, 2013

Rating: 10

Thousand Dollar Soul: Published Oct 9, 2010. Ending #32: "'Uh, well, the government did actually use that Facebook information to draft people for the second Korean war in 2013...' Todd replied." Whoa.

Diamond Hollow

Play Diamond Hollow

May. 04, 2011

Rating: 9

Awesome game especially for 48 hours! @Spaz102: Yeah - the enemies shooting before you see them is problematic - but it really is only in 1 pre-generated section. When I reach that point, I wait for the bullet to enter the screen, and I move on. @Arkeus: The only collision problem I have is when their bullets are generated before they are on the screen. Then the bullets can pass through walls. Consider testing hitboxes inside walls instead of only edges (I assume). Finally: 6 second death - just double jump in the beginning to auto-scroll quickly and suicide into the shallow pit. Completed all achievements - where's my Kong badges?! ;-)

Sierra 7

Play Sierra 7

Feb. 17, 2011

Rating: 20

I just posted a Challenge walkthrough at jayisgames. The challenges aren't that bad if you strategize a little. Bottom line is this: Sniper: After shooting aim for next target. Pistol: Memorize, and/or you can skip the fastest moving target with 100% acc (I think). Hostile: Buggy - just get 100% accuracy and die. GunRun: Use the best shotgun for high accuracy. LongRange: Colt M4A1 on Semi-auto. http://jayisgames.com/archives/2011/01/sierra_7.php

Shoot Pixels

Play Shoot Pixels

Dec. 03, 2010

Rating: 1

"You can't play without a gun!" Pfft, you can when you have max armor! I finally beat level 40 on hard without a shot fired. I showed YOU, Start Button! Great game - played through 3 times in 3 different ways.

Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 0

Good game! I like the premise and the level designs are nice however it needs just a few things imho. Controlling groups is kinda a pain - hotkeys will go a long way (even just to reproduce, select all on map, or auto-hunt/expand hive). Differences between the types (sniper, armor, avg, etc) are extremely hard to tell when there's a group of 20. With those, you'll have a more streamlined game - BUT changes might make it too easy.

Rage Arena

Play Rage Arena

Nov. 08, 2010

Rating: 0

Bug: Accidental right click causes mouse cursor to go wonky. Does not show up during inventory - icon appears in random places. On death, game crashed.

Wizard's Run

Play Wizard's Run

Nov. 02, 2010

Rating: -1

Great job! It's basically a shooter "slowed" down to an rpg with upgrades. Fun and likely re-playable for different spell trees, but not quite enough polish to bring it home. Ramp up difficulty/add levels to increase game length and step up the graphics/UI and I think you've got something serious here! 4/5 to keep it above the 3.5 threshold.

Multitask

Play Multitask

Aug. 12, 2009

Rating: 0

Fun game, but takes too long to advance... I mean 99.9% of users can keep the ball on the platform, why not let that one finish after 3 seconds? If it weren't so slow in the beginning, I'd play it more than twice. Oh, and maybe have left screen be wasd and right screen be arrow keys. I don't think the user should be at fault for being mixed up like that. That's like having a typing game with a keyboard in alphabetical order - it's just unnatural. Love the premise of the game though - looking forward to another!!

SHIFT 3

Play SHIFT 3

Nov. 10, 2008

Rating: 0

Ya, the auto save isn't so auto. You need to hit p for pause and when you quit it saves. After completing the game though - I think it resets your save. Ah well, at least Chuck Norris is cool.

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