You know what? I love this game, but I have to say that this game just really really wants to kill us. The bosses weren't explicitly hard, but some of the levels was like trying to go through hell. I would sometimes dash>jump>attack into the next screen, successfully discovering a rotating blade. I soon after take large quantities of damage and eventually die from some magician attacking me. Looking back, I should have raged...
Best tip for boss 3: Run>Jump>Attack makes the boss jump up and go to the other side of the map. It takes a bit of luck because the boss can attack you out of your attack. Do that about 1200 times and you'll win. You're welcome. 5/5.
My complaint during the pearl part: Please make sure an eel cannot go through the bottom during the pearl part. There's no way to avoid an electric eel which just so happens to chance upon the exact location so that damage is inevitable. Still, it was fun. 4/5.
Haha! I love it. It's a good rendition of the Windows Solitaire. I beat it on the first try *brag brag.* Love the Pikachu backside. One complaint I have is that a "click" is really... A click... I clicked nothing and it added one. Besides that, I love it. 5/5.
I AGREE WITH COLTONZEKE. Desperately needs a restart button. The AI sucks, I need to refresh after I win (which is every time) and I find losing to be more difficult than winning. No rewards, no incentive to play more than a few times, totally horrible game all around. 5/5 Keep goin' dude <3.
Oh my, this is an awesome puzzle game with a very unique/original concept. I like how you made easy concept levels throughout, like the easy one with 2 keys. For everyone complaining about the last level, going left on the tile with the small jumping platforms with the long vertical pipe on the right side is the key to solving the whole thing. (I won't say what tile needs to be next to it though). I also loved the music, reminded me of Golden Sun. Definitely 5/5.
SO ORIGINAL AND DIFFICULT. I hate this game and I'll never play this again. Very annoying and slightly glitchy (it's hard to jump off of a slope) I wish the storyline was told to us at the end (car crash going to ER) it would add more depth. Never again. 5/5
Is there any way we can change our bonus without needing to go to the bonus page? Such as a hotkey system or something? I go in and out of idle mode a lot and it's a little annoying to change back to my anti-idle bonus from my exp bonus. (Just a little) Also, I'm looking forward to an "auto stadium-racer" update!
@subtlenomad, to get And Beyond (2600 depth) you need to go to about 2450-2499 depth and use your nitro, which will take you to 2600+. It's kind of a waste of a run, since you can probably get around 25k in a good run. But I always do it.
Okay, seriously, getting the dragon tamer achievement is impossible. You have 52 weeks in a year. Just for math's sake, lets make it 54 weeks. You get 2.1 a week training. This means you need at least 47.6 weeks, 48 weeks. That makes sense, but 1 dragon job takes up around 31 stress, which means you can only do it twice a week. So 3 weeks a cycle, 2 weeks taming, 1 week resting, 54/3=18, 54-18=36. You have 36 weeks to get 48 weeks of taming. Which is impossible. Unless I'm missing something. Also, I got 100.3 training in Construction, and I didn't get the construction achievement O.o. Besides that, it's a pretty fun game.
Use a normal cell on a x2 strength cell, then use the x2 strength shoot back at that normal cell, giving it double the power. Rinse & repeat. If there are multiple opponents, you can buy a lot of time like this.
It was a good game, it really wasn't too luck-based at the end. Unless a police car/ambulance came out of nowhere. But, it took some skill to beat level 20, usually I lost from overflow on that lv. 4/5 Took like 30 mins to beat it =/
UGH. It didn't say that if you use the Rocket Launcher, it's 20 ammo per shot. I just blew 20k on just about the worst weapon ever, and I'm currently left with no ammo. And no HP.
Cool, I got Masochist from Challenge 2! Also, I can't get Bombs Ahoy 1 or 2 no matter what I do... And I'm sure I've split 8 big ones into 16 medium ones into 32 small ones to make 96 mini ones. I've done that like 10 times. =/
10 was just hard because you don't expect to need to go to the bright square next to the start first. If you do that, just jump down to the beginning, turn, and use a function. Pretty easy, though it took me like 200+ commands =/. Good Game =)
Last level is possible. Shoot the blue inside the blue from the hill on the right side, then shoot the red into the blue, and knock that inside the bucket. Then, do the same thing with yellow. Green is pretty much common sense, and purple, it takes a while, but you can shoot it from the left ledge. It was fun, level 20 took like 30 minutes though. 5/5