Suggestions: instead of starting with random items let us choose between presets
Suggestion: when you find the mission item you get the option to return to bunker
Suggestion make it so certain enemies don't appear tll certain promotion levels
Suggestion: when you promoe you have three options two random ones and one which is related to your class (aka miltilian can also choose something related to guns or shaman can always choose a medicine buff)
Thanks! In the update I'm working on right now, Slayer quests will be implemented. So players can revisit Floors with a new special mob/monster for the quest.
pretty fun a simple game. this is where i ask you to drop it entirely and make a new version with outlandish mechanics
untill then ill probally be playing this in my D&D offtime
A vast improvement on the previous game. though at this point i would hope for a new game carrying over the mechanics of this on imprving on them and adding something new.
Necromancer is over powered 6 skeletons makes each level of skeletons do 6x the listed damage
i approve of everything though it's a fun game ^_^
You want to Improve the game #1 remove the browser lock on accounts (1 account per browser) #2 improve operation on chrome (it lags on chrome) #3 reevaluate which cards are legendary / epic #4 listen of feedback of the previous games and actually implement them for the next version
Hi SonOfLoki, we can't allow having the same account open in more than 1 place for security reasons. We will nevertheless take a look at Chrome's performance, we didn't know the game lagged there. Regarding listening the feedback of our previous games, we always listen to players and have actually implemented tons of features thanks to them, if there's something we miss, or we can't implement it's probably because we haven't got the time to even think about implementing it yet. Thanks for your time!
Wow what a garbage.
Look your basing your game on RPG maker. that comes with SO MANY mechanics already programmed in im not sure how your fuking up
Bugs BUGS everywhere
The music is on like a 3 second loop but unlike other games you can actually HEAR where the loop stops and starts
Basic ass sprites that RPG maker just starts you off with. that's just lazy.
So lazy in fact the main character is a mage "type" but hes wearing heavy armor of a warrior type.
your litterly just thrown into the game with no actual sense of direction or purpose
Anything good about this game is basic asset stuff you get with rpg maker. and most games actually improve upon those.
Congratulations You made a good game that isn't an over done idle or clicker game.
Some notes. this is a weirdo not earth world why have standard pigs? make them pig cow chicken hybrids!
Trees Give Milk sometimes? why not make the fruit some weird combination of apples and coconuts?
Really good game though I actually had a super amount of fun exploring around while my NPC's actually do useful things
Oh last thing. make notifications and buttons smaller maybe. I hope you plan to do more.
Thanks! In the update I'm working on right now, Slayer quests will be implemented. So players can revisit Floors with a new special mob/monster for the quest.