Isn't it okay if we got a few monster variation? Even different effects around the icon for the monsters with different effects (Unstable, reaper, etc.). It felt lacking in content, though it does make up in this with a large scale of progression (I.E starting weak, later able to destroy monsters with 100m HP in a few hits), but still, aesthetics are important for a game after a stable mechanic/stable mechanics exist.
The plan was to have more monster types and different frames but the art I would make would be worse than not having any variation whatsoever :P (especially since I would need to also create the elemental versions of monsters for Light Immersion >.>). If I ever get my hands on some art that would fit the themes I would put it in but it's not easy to find those.
Dear people, for the last time, it's a GREY SCREEN!!! GRAY/GREY SCREEN! Now that my job is done, please click the downgrade comment button. Thank you, true players of Just Trolling c:
Say, can we have an option screen as Sviden suggest? Because in Arena mode, being a giant isn't really what I wanted. It'd be nice if we can have our selected features.
You have to sacrifice one of those "sacrifice" victims into the shark tank, that'll cause him to inflate and the children will use him as a bridge. After that, you need to power up the hydro generators at the right time to prevent the werewolf from attack the kids at the back, after than, use a rope on the pizza to distract the hobo. You'll figure out the rest. Don't forget the walkthrough, you can also take down the wolf if you have a good enough level.
Wow, the Blazers are a little too overpowered. They have weapons for both Long Range and Close Combat. You think you could weaken armor a bit? Its kinda annoying to die by the flames even after you killed those Blazers :/
I know I'm not the only person who pressed the numbers in repetitive and timed pattern to create a nice tune. This is a excellent game of math! 5/5 Indeed!
"Playing Zombie Match" Hahaha! Yes! This way, we're so going to win guys! *One of the guys turns into a zombie, with no zombies close*What the!!! "Game was soon ended" *Looks into the comments around Invisible Zombies* Curse you Invisible Zombies....... Point: Invisible Zombies ruin our fun.
The plan was to have more monster types and different frames but the art I would make would be worse than not having any variation whatsoever :P (especially since I would need to also create the elemental versions of monsters for Light Immersion >.>). If I ever get my hands on some art that would fit the themes I would put it in but it's not easy to find those.