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TechCrusader27's Comments

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Menkar Online: Alpha 1

Play Menkar Online: Alpha 1

Oct. 17, 2015

Rating: 4

Calm down. This is still just a beta out of brand new company. Simply torching anger against something new is not productive and will not provide decent change unless it is suggested in a more professional/mature manner.

SAGA Idle

Play SAGA Idle

Jul. 21, 2015

Rating: 0

I love how the items get passed along with every reset so that you don't have to grind for hours getting to fight the boss again. It could be better there was a blacksmith for upgrading said items to be used as late-game.

Developer response from nevesola

I'm playing with the idea of upgrading items as well, but that'll be a later patch.

Epic War VI

Play Epic War VI

Jul. 13, 2015

Rating: 2

I couldn't say that this game is anything worse than its preceding game, EW 5. Considering the re-polish with its balancing (item/monster upgrades), I can see the improvement, but it is not significant, on the other note. The current issue with this game, however, is the grind, and it seems to stick regardless it is PvP or PvE, but especially PvP due to its constant availability of Crystals thus generating the so-called "forced" habit of players to play PvP. And yes, people WILL still notice the grammar issues and it cannot be avoided, mind you. Personally, and also no offense, I can't stand with some players who would randomly "selflessly" support games that consistently beg for cash despite of their hypocrisy and rather oblivious and naivete comprehension.

Idle Evolution

Play Idle Evolution

Feb. 07, 2015

Rating: 0

I'm receiving a bug that involves unlocking the Metalloids section first before receiving the Metalloid-Extractor quest. It seems the effect forbids me from finishing it.

Reactor Incremental

Play Reactor Incremental

Jan. 27, 2015

Rating: 1

Can be awesome if you have the chance to sell heated coolants for profit. Don't get me wrong, not because it has anything to do with power, but realistically, storing a lot of heat and have it released elsewhere can make lots of applications to it. Such as another source of power (Geothermal) perhaps?

Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: -3

Those empty slots within the View Upgrades and Options simply tells me there's more. Is it not?

Planet Splitters

Play Planet Splitters

Jan. 02, 2015

Rating: 3

Could be nice if we get the planets to store additional artifacts (more than 1) with upgrades. And tell us what these artifacts actually do when they sit in our inventory.

The King of Towers

Play The King of Towers

Dec. 10, 2014

Rating: 1

Please watch this: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DMhz9OXy86a0 And no. This is not advertising. F2P developers, please take notes.

TDP5 Arena

Play TDP5 Arena

Dec. 08, 2014

Rating: 1

It is virtually a Gold-vacuum if one would pursue into the Lucky Wheel, which is really turning me off. Most games actually have this system with a 1 free spin and are actually at least that generous to do so. I can't actually beg for this change, but F2P games these days have really gone too far extorting cash out of players, ruining the fun as a whole.

Next to the Stars

Play Next to the Stars

Nov. 23, 2014

Rating: 5

Well, this game turns out to be poorly constructed. (1) Although not technically a P2W, the system clearly forgoes a biased tournament system, where the strongest continues to be even stronger over time. (2) Poor storyline sequence, like everything, hectic grammars, faction enemies rarely being on exact faction ships where they are supposed to be and the pirates are just... makes bandits from the Borderlands series look educated. (3) The balance among ship classes are too farfetched, larger ships having more powerful components while having more components at all, like Small ships of one-one weapons to Large ships of five-five weapons. (4) This game appears to be a fetch-n-catch game, throws a game in the site with great promise but was never obliged to show it some decent love.

Next to the Stars

Play Next to the Stars

Nov. 19, 2014

Rating: 1

Honestly, I always hate to see that annoying Energy system in just about every game. And yet if it was removed, the game will automatically beg more cash from us almost instantly. Please don't be one of those selfish people.

Redshift

Play Redshift

Oct. 05, 2014

Rating: -1

Item Inventory slot upgrade curve is too high, like once you upgrade 1 slot with 25 credits, another slot needs 50, 75, 100 and so on. Would it be nice to flatten that curve from like 25 + 25 (n) to 25 + 5 (n)?

Redshift

Play Redshift

Oct. 03, 2014

Rating: 0

(2) Could you at least reduce the amount of Nanobots needed to upgrade turrets in a slightest (about 15% reduction of it), 41 for a level 9 to 10 turret is too bothersome to come by.

Developer response from ClipwireGames

They are new, there will likely be more adjustments to get it right

Redshift

Play Redshift

Oct. 03, 2014

Rating: 3

Nanobot upgrade is a good feature to use compared to most TD's but saddens me quickly as the level curve becomes drastically high that even an initial capacity for nanobots can never fit. Also, that certain problem. And I got two things I'd like to share: (1) Could you at least allow us to Upgrade Nanobot Capacity independently other than just being available after an enemy raid? Since after being attacked so many times you wouldn't be able to recover decent amounts of nanobots fairly.

Redshift

Play Redshift

Oct. 02, 2014

Rating: 0

I was hoping the next version would give us a simultaneous construction of 2 or even a construction queue, to be honest. It's just too annoying to wait for your Command Center to finish its upgrade and too non-profitable to rush with Premium currency with. That said, please DO NOT consider Simultaneous construction as a Premium other than being an upgrade of that feature itself.

Redshift

Play Redshift

Sep. 30, 2014

Rating: 4

Quote: "We are going to increase the protection period soon. Just remeber, you can hit people back for carbon too :)" --- My answer: Honestly, this is not really a good idea alone considering the defenses and base building themselves look so very bleak and biased compared to already powerful ships that you could send to an enemy. I would normally suggest improving base building by adding another simultaneous builder or even a construction queue in conjunction of buffing defenses (either adding more turrets or actually increasing their numbers), not to mention the costs of upgrading HQ's (of which is a prior requirement in defense building). I mean, just look at the sector defenses being stronger than player defenses for the first time compared to most TD games we've seen.

Developer response from ClipwireGames

hmmm... i like the idea of accelerating defense building, would need to give it more thought, but good direction.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 04, 2014

Rating: 1

@runedj159. It's for a great cause on Newpapers everywhere. Other note: It should be, since Newpapers produce the least amount of cash in late-game.

DPS Idle

Play DPS Idle

Aug. 03, 2014

Rating: -1

I know it may seem unconventional, I have a feeling of keeping 2 or 3 separate saves for Roleplaying. Or for those who may want to start out with a different build with their characters.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 30, 2014

Rating: 1

@Exidrial, it's called Mathematics. You should stay out more.

RoidCorp

Play RoidCorp

Jul. 27, 2014

Rating: 2

The pump button is kinda under-powered compared to the efficiency of simply waving your mouse to either side. I'd suggest a single click could move the Pump wheel half-way through, requiring about 4 clicks to complete the Pump instead of a large require of 20. As for the new update, I think it's best to remove the Upgrade Technology button entirely, since the Technology is now dependent on level instead of cash.

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