Good start but needs some work on the AI. Took about 5mins of just watching till I had enough for a second class. Then after a few quick deaths my knight wandered the first level for 9 character levels, and still hadn't collected all the loot and gone to the next level. You need an option to destroy gear that isn't being used. And you probably should set a monster energy level to allow only a specific amount of respawns while exploring a level.
Don't see the players lasting too long with this game. It lacks one specific fundamental requirement for any type of social game and that is the **feeling of progress**. You get to a specific point and your power stagnates. Gold never comes out of chests. Artifacts to upgrade are given the excuse of being rare so you can have dozen plus cards that you can't upgrade cause you can't even get close to the level where these would drop more frequently. Extremely costly arena access for a reward that will be temporary at best. Unfortunately, a nice UI, good graphics and a stable interface won't keep players around if they don't feel like they are progressing in the game.
You have lots of work to do. Frankly I doubt people will play this much till you get it working better. Good graphics won't save a laggy or poorly executed game.
1. JS Script locks up every time you try to restart a level. On FF you can stop the script after several seconds of lock up, then continue the game.
2. Trying to deploy defenses can get really laggy and then the unit finally shows up.
3. No time to set up defenses when you start a level, so by the time you get one defense up the enemy can be 1/3 to 1/2 the way across the map.
4. Funds seem pretty low at the start on some levels.
Does it really stop attacking or are there just too many targets coming out so fast that you are attacking something underneath one. Having a 2x hp one in the begining would be ok, but this game doesn't work as an idle if 2-3 of the 5x hp ones show up and you get killed trying to take out one single target. Attackers coming out way too fast is probably the real problem when trying to grind. Was at about level 30 and could barely grind 15 and even then had to watch out for multiple 5x hp attackers.
I get a Black screen
- The resource UnitySplash-cube.png could not be loaded from the resource file!-
is the only thing I see in the web inspector info, and it comes up twice.
Starting magic spells and casting cost are just ridiculous. Meteor Storm for 60 as the first spell for an undead mage? Don't think you can get above 16 even if you put all starting points into intelligence. Some low level spells are needed so they can be used immediately while retaining more powerful spells for later in the game. A low level spell must be forced at the start of the game.
Thank you for the feedback TheRelic. Meteor Storm is one of the most powerful spells there is, unfortunately it's quite useless at lower levels, so perhaps we'll remove them completely from the offering until the hero is a certain level. Great suggestions!
Are you on Firefox or Chrome? If Chrome, try enabling cookies and turn off ad blocker, that should resolve it until I get a patch to fix it.