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Arachnophilia

Play Arachnophilia

Jun. 01, 2015

Rating: 19

Bugs: Fly = basic bug. Ladybug = bonus health. Moth = bonus webbing. Bee = damages your health when eaten (not a big deal, just make sure you eat something else afterward). Dragonfly = temporary speed boost. Stag beetle = temporarily lets you build stronger golden webs (try to fill your webbing meter before eating this, to get maximum value from it). Firefly = summons moths (very dangerous; eat it immediately--unless you're absolutely desperate for webbing, in which case let it sit for a second or so and then eat it). Queen bee = summons bees, damages your health when eaten (even worse than a firefly, even more urgent to eat it immediately). Butterfly = takes a long time to eat (better hope you don't get a firefly or queen bee while you're eating it). Hummingbird = hovers for a moment before flying through, giving you time to reinforce your web in front of it. Bat = gets weaker over time as it breaks webs (maybe? it tends to be very bad news the first time it hits).

Pin Pong

Play Pin Pong

Dec. 05, 2014

Rating: -5

Level 8 has way too many 1up's available.

Vinyl Memories

Play Vinyl Memories

Sep. 21, 2014

Rating: 0

The song sounds like something from well after the age of vinyl--1990's at the earliest, and probably twenty-first century. And there are no hisses or pops. Sorry, but I'm just not feeling the nostalgia.

Quantum Of Light

Play Quantum Of Light

Aug. 20, 2014

Rating: 112

I wish there were a way to mark tiles whose rotation I'm certain of, in order to keep track of what I know and what I don't know.

Developer response from foumart

Added the option to hold SHIFT and lock certain tiles. Enjoy!

Robots Initiate Work Sequence

Play Robots Initiate Work Sequence

Aug. 15, 2014

Rating: 1

Good game. If you fix the speed boost bug and implement Kong high scores, it'll be a 5/5.

Curl Up and Fly!

Play Curl Up and Fly!

Jun. 05, 2014

Rating: 2

The first launch on which I made it past 100,000 feet was also the first on which I made it past 500,000 feet. After 500,000 I deliberately let myself crash; Total Objects and Fuel Recharge were high enough that I was never going to stop naturally.

Obliterate Everything 3

Play Obliterate Everything 3

May. 24, 2014

Rating: 0

It would be nice if it weren't possible to sell items that are currently equipped in the armory.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 21, 2013

Rating: 14

If I ask Kant to clarify what he means by "Categorical Imperatives", he says "They are categorical, meaning they fall into different classes. They are also imperative, meaning they must always be followed." That's not right, especially the first bit; you've got the wrong definition of "categorical". (See http://plato.stanford.edu/entries/kant-moral/#CatHypImp .) Consider something like "They are categorical, meaning they apply to everyone, without exception. They are also imperative, meaning they tell us how to behave."

Developer response from ChiefWakamakamu

Thanks for pointing that out! We'll fix that. =)

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 10, 2013

Rating: -2

Fun game, but physics lab is ridiculously overpowered. Its price should be somewhere around 10000 energy rather than 350.

Monster Legions

Play Monster Legions

Jan. 23, 2013

Rating: 2

Fun game, but the multiplayer is imbalanced. Maybe it should scale loaded armies the same way it scales computer enemies, so you won't end up facing an army 10 levels above or below you?

Developer response from nerdook

where's the fun in that? :p level up to 25, and YOU can steamroll over the enemy units!

Jahooma's LogicBox

Play Jahooma's LogicBox

Sep. 02, 2012

Rating: 3

I wish that you would make "Start" and "Redirect" boxes take zero time. As it is, it's frequently speed-enhancing to replace a "Rotate" or "Compare2" with a copy of the "Rotate" or "Compare2" programs, which is not elegant.

Jahooma's LogicBox

Play Jahooma's LogicBox

Sep. 02, 2012

Rating: 9

I find it really annoying when I have one solution that's faster than you're looking for but uses more boxes than you want, and another that uses fewer boxes than you're looking for but takes longer than you want. I end up having to try a bunch of different solutions along the optimality contour until I find the balance between speed and size which you've arbitrarily deemed ideal. I wish that you would at least tell us what targets you want, so that I won't have to test a compact-and-slow solution in order to find out that you're looking for something less compact but faster.

Super Fishing

Play Super Fishing

Jul. 13, 2012

Rating: 10

I was stuck for days on the Adept fishing license before I finally found a Blacktip Shark at Biscayne Shelf. It was a dark, fast-moving fish, and bit on my pink-and-orange Lil' ChubPlug. Developer: these should maybe be a little more common (they're currently, what, about one in a thousand?) or you should allow small sharks to count toward the adept license.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 07, 2012

Rating: 0

Very well-made game. Just a few suggestions: 1. Let me mark X's by right-clicking instead of having to hold the space bar or click the toggle. 2. In addition to the numbers turning grey when satisfied, they should turn red when dissatisfied. As it stands, it can be a pain to track down errors. 3. Eliminate the grey-numbers cheat; numbers should turn grey whenever what the player has entered satisfies them, even if it's wrong.

Developer response from BeardshakerGames

Hi! Thanks for your comment! :) Regarding 1.: Unfortunately, there is no possibility to use the right click in Flash. If there were, we would have used it for sure. Regarding 2.: That´s a nice idea, we will look into it to see if it´s practicable. Regarding 3.: The grey numbers are there to help novice players to check if they placed the blocks correctly. So, the are satisfied whenever you placed the right blocks :)

Twinoo the Brain Train

Play Twinoo the Brain Train

Apr. 01, 2012

Rating: 2

Since most people are right-handed, wouldn't it make more sense to have the arithmetic on the right side of the visual field (where the left brain will see it) and the colors on the left side (where the right brain will see it)?

Developer response from zigah111

Thought about this since I read about that, too, somewhere a long time ago. When I did research for this game, though, I couldn't find any substantial evidence of this opposing brain/body fact - can you point me in the right direction here? Thanks!

Edmus

Play Edmus

May. 07, 2011

Rating: 2

Great take on Canabalt. A few minor suggestions: • Show my name on past games instead of just "your past game". I like my name. • Have a daily top ten list in addition to the "hall of fame" replays. Kong's daily high scores aren't sufficient since they roll over at a different time. • In the "hall of fame" replays, have an option to select a player from the top ten for the camera to follow, rather than just having it follow whoever's in the lead at a given moment.

Cardian

Play Cardian

Feb. 23, 2011

Rating: 3

The game lags when lots of units are in play, even if they're off-screen. Don't waste processor cycles and memory on animating off-screen units.

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