i miss the option for selling lowest priced items first...maybe its a little later in the game that it unlocks now ive been playing a half hour but have played the previous installments for a while inbetween.
noticed a small bug possibly? when making items (using bronze pick axe as an example) requirements: 5k bronze 5k tin when crafting only uses 5k of either resource but not both.
can virtually get away with researching science on your own with out needing to invest in any workers....maybe amp up the late game science requirement as well as some of the maps (non world) should have more then just metal (im not complaining as metal is my big source of income) just a few things ive been noticing since starting world 8
the unlock cost makes it almost impossible to get all the skills its a good thought, but may need some changes. either faster SP or cheaper unlock costs.
suggestion: instead of having quest next to items needed for current quest have a counter starting from where you started with the quantity that counts down as you progress through the items. would make it a lot easier for those faster to make items to keep track instead of having to click on the quest panel all the time so you dont keep producing small gain items. just a thought.
would like to see an auto gem combiner...gets tedious when you have thousands of gems. the all feature is nice, but an auto combiner (combining 1 gem every x seconds) would make it great.
so ive been playing a decent period of time to understand the basics. the issues i find were pretty small as far as idle games go. more variety in the rocks/bosses to keep players interested in seeing the next level. the only other thing i noticed is the amount of whetstones to upgrade your hammer to the standard level of the rocks is a bit out rageous. I am currently on floor 84 with a legendary hammer with 7025% quality to be able to get the stones down fast enough.
Dude the amount of math that goes into one of these games is crazy. I'm working with a lot of exponential number scaling so if I adjust something too far one way, or not enough the other, everything goes to shit. I am doing my best. Thank you for the very well written comment. I will be putting in a better system in the next patch.
i way to sell grouped items, even if it takes longer. when idling over night accumulating all those mails that are cheaper then what i normally craft is slowing down sale of other items. maybe like very expensive make a x1000 sale for each and double or triple the time it takes for it to progress?
Thanks for the suggestion.