found a bug, keeps failing to gather anything in the mining areas like it says you get something but resources count stays the same and you get nothing, i like the game but this bug is very annoying, makes trying to gather res take a very long time, tried using different browsers and the same happens
with all the bug fixes and bigger backpack this game is more than just playable again it's a great game now, you have made money a little harder to get and i'm fine with that. i use the second area for my animal pens and trees and leave a good ammount of open space in the first area so bushes can grow :)
loving the game now but would still like ore to regrow over time on cliff blocks and carrying shield to use it is still a pain
and now for a few things i have noticed that need looking into.
ore seems to be a very limited resource and it can RUN OUT, the areas do not seem to renew anything other than bushes and enemys, this means that before too long your spending all your time just getting to where the ore is and that isnt good. i think you should add a way too expand the main invintory and/or make bigger backpacks, i know the main inv is hotkey linked and i'm guessing that is the prob you are trying to overcome but a few extra non-hotkey slots where we can keep the backpacks would be nice.
ok so i been playing this for a while now and it's got a 5/5 from me :)
here is some tip's from me to other players 1) 2x cliff block can be made into 1x stone and wood is easy to farm so your house can be HUGE and you can make more for animals or 1 giant house with rooms so that solves all that. 2) make yourself 3 backpacks and your good for just about anything, yes this means you will need to keep moving things about but at least you can carry a lot overall. 3) grow things in lines not blocks as this will let you walk between them. 4) STOCK UP ON FISH! winter is ment to be harsh so plan for it, if you find yourself short on the first winter sell a backpack ($2500) that should see you through
i will keep playing this for now but i'm not gunna hit you with a dime untill i see some kind of reason to do so
1 word of adivce, a V.I.P wants to PLAY THE GAME, IF WE CANT PLAY WE WONT PAY FOR IT!!!!
make missions cost 5 or 10 per run, or take half of everythings we find in a mission, or dont give us the bonuses but let us keep what we loot in missions
BUT DO NOT GIVE US NOTHING AT ALL!!!!
so i start playing a new game and it's a good one, ok i'm not going to go in to the whole loads of new games lately have been total junk thing but i do know a good game when i see one...... and then..... STAMINA hit's me like a train, ok dev's need an income and i'm more than willing to pay for games but before a put in a like to know what im paying for.
I read the lvl cap is lvl 30.... right so i could do that in like a month WITHOUT PAYING ANYTHING!!! ok that sucks i think but lets keep hunting around
V.I.P DOES NOT GIVE ANY STAMINA BONUS!!!!! tell me your joking right!?!?!?!
keep digging and i find you can "fish for stamina" oh kool that might keep me going...... WRONG!!!!!! max 20 a day and it takes 20 mins of doing NOTHING to get it
DO YOU JUST WANT US TO HATE YOUR GAME!!!!
got a few more suggestions
1) tool tip's hang for a while and can get in the way when making macros, lower the hang time or option to turn them off would be nice
2) lots of masterys have a x% chance to do things, you can raise the ammount they do but not the chance of doing it, would be nice if you could have more masterys to raise the chance on the current ones.
still hooked on the game tho :)
oh 1 more suggestion, the "Brain Damage" skill the frog uses in the last hunting area, 2.5 hp per mp damage AND it restores your mp as well AND it takes effect BEFORE you can remove the effect, kinda overkill dont you think, i mean yes you CAN deal with it but hell 1 wrong click and your dead, i would expect that from a boss but a normal mob is a bit harsh
well i been playing for a while now and i have a few suggestions
1) you should scale the dungeon raid costs for the diffrent levels, i STILL cant really make use of them so i think the lower dungeons should cost less to enter
2) you only ever get 10 points to spend on a new hero i would like to say the inheartance points make up for it but they just dont, maybe make an inheartance skill to raise the base points you have, it would change the game A LOT
3) wooden boxes chance to give nothing is too high imo since the chance to get a wooden box from the other boxes is pretty high (seems about 30-40% to me, and about 95% that it'll have nothing in it)
4) inheartiance points are not carried over, to start with that's fine but later you can sometimes only spend just over half of them and have everything else cost too much to use and you'll lose a load of points, maybe tie this in with idea 2, unspent points can be used on the new hero
just my thoughts, still loving the game :)
(1.) the new food mastery (will be in the coming update this weekend) should deal with the raid costs. I don't want to scale the costs as this would mean farming lower dungeons (easier AND costing less) would be better than clearing higher dungeons (harder AND costing more). (2.) The plan for starting points (apti) for new heroes were to give options to use soulstones to get more, but now that I think about it a inheritance skill which would increase them sounds even better so why not both? ^.^ 3. "nothing" is planned to be a ressource later on but yeah the contains of all boxes are basically lackluster. 4. this is intended to let the inheritance stuff cap themselves but I do get your point that it leaves a bad feeling if you have to waste 50% of your ips cause you can't do anything with them anymore. 5. frog. yup there are quite a lot of things that needs balance.
thanks alot for your constant feedback and support :3
here is a starting hero tip for getting into hunting, when you first start the white snake will pretty much own you without fail (and mean you get nothing from hunting and you'll fast think the game is unplayable) this is because it has a damage barrier, once you a little way in this will become normal and you'll basicly not even notice it but that first mob will take some killing, for a knight have the barrier brake skill and use it on him this will help you get a few lvls and get started, for mage you'll need the pain skill to deal with him, i dont know about the besearker class i tried it and didnt like it so not sure what that class has to deal with barriers but it will have something, basicly early on you cant just hold space and expect to win, once you have some trophies selling and your getting some crystals buy equipment and you'll soon be on your way, hope this helps
I guess someone needs to give a few pointers on a few things about this game. I'm not going to say i know everything as i dont but a have learned a few things. 1) you ONLY get exp/loot from hunting when you FINISH hunting, if you die you get nothing and it is EXTREAMLY rare to get trohpies from the first mob, risk = reward. 2) you can reset jusy about anything without any loss, skills - attributies - king (mastery) points even kill your hero and lose nothing (well your hero will start at lvl 1 again but even then you might get inhearitance points) so try a build and if it dont work try another one you cant lose 3) GET FISHING ASAP!!! every fish type except the 7th one makes money at full pond normaly 2-5 times the starting crystals and even the water is not lost just converted to food at a huge gain 4) THIS IS NOT A QUICK GAME, dig in and enjoy. 5/5 love it
Your comments made my day. Right in the feels. Exactly what I needed. I could not imagine how good it actually feels when someone appreciates what you made and worked hard for, thank you. I am really glad you enjoy the game and thanks again for taking your time writing those comments. I will try my best to keep it up and not to disappoint in the future, may many updates/new games follow ;)
the reset points bug was my browser not the game, all is fine again now, sorry for bothering you, decided to reinstall my borwser and now everything is all good :)
for some reason trying to reset pts for me makes the game lock up and forces me to refresh the page so i'm stuck with the skill choices i have made now
I'm sorry to hear this - I can't seem to reproduce this error myself. Can you export your save file and send it to me at [email protected] with a copy of this bug report? Also - are you experiencing this bug in the demo version, or the full version?
(1.) the new food mastery (will be in the coming update this weekend) should deal with the raid costs. I don't want to scale the costs as this would mean farming lower dungeons (easier AND costing less) would be better than clearing higher dungeons (harder AND costing more). (2.) The plan for starting points (apti) for new heroes were to give options to use soulstones to get more, but now that I think about it a inheritance skill which would increase them sounds even better so why not both? ^.^ 3. "nothing" is planned to be a ressource later on but yeah the contains of all boxes are basically lackluster. 4. this is intended to let the inheritance stuff cap themselves but I do get your point that it leaves a bad feeling if you have to waste 50% of your ips cause you can't do anything with them anymore. 5. frog. yup there are quite a lot of things that needs balance. thanks alot for your constant feedback and support :3