whoud be nice if you choud unlock a buff button for casting al you buffs and some other helping buttons, even an autoclicker whoud be nice, but i think is such games it's better to get it as a skill that you can unlock ealry and then upgrade over time to give the player more to do.
And change ton minion system ATM they only die a lot and are mostly useless. Thy need somethings like quests or that they run away at 1 hp and take long to rest uo, and you can buy and build thinkgs for them, well as they sad the game hase potential now you need to fill it
i think you broke the pictures with the last update , whoud be nice if you choud fix it. Otherwhise the new people will not get the best impression from the game
YAY a dev that acutaly upgrades his game after the jams :) thakns for it. And the game is amazing and on a way to get a realy great game. I just hope for more upgrades and mor to do at the stations, like a teleporter net or some special fish quests
by me at the mission underground expansion the entrance gets not spawed on the map and random starts with no gold and no scrolls and no army so i can't get even 1 unit
well it's funktion . Now you can beginning implementing the game, like some idel elements and some game and some unlokebels and some game and some aim and some game .... expacely some game is missing
i will be adding things when i can :) ty for the positive feedback unlike the other commenters who probably dont even know how to make games like i do :)
i tihink you shoud get at leat 1 continios upgrade per restart, like a money making maschien upgrade for free per restat leven or some shop wher you can buy powerfull things with restart points. The gate mechanik is a bit weak in the long run, besause it's realy useless after the 3-4 try wher you see that you choud keep the gate too and not resart.
in intrest investment seems a bit to high, and perhaps balloons need a secondary mode where you can have a higher income with some danger of gettin lower income , like give them all spikes at all 4 sides make a field wher they move in random and set sone "enemy" balloons in ther wher you get your money after "winning" the fight, but whoud loose at standart money value per balloon you loost from the fight.
whoud be nice if you choud explain what a mine does and make it possible to see what level you balloon makers aer or what leveling up brings, and i think the hamers need a bit of a buff they seems to make only a realy small impulse.
a good tip when you don't own the assets, change them into free ones to avoid a take down.
It's not so that you can't find anny of the old games online : http://de.pog.com/tags/Bomberman
But when you what to make our own game more power to you, but realy change the asets so you don't run into problems
So at least some Tips :
Build a save feature in it .. :)
Try getting a speed up button in it, because otherwhise a fight that goes badly will take to long to recover
Training is to slow, thry making it faster the lower the level of the unit is so you can retrain 1 - units when you loose some on monsters
Otherwhise a nice concept that can become a realy good game, because many people will kno the unis from battle of westnoth try giveng them simular or close simular abiletys
Hello! Thanks for the tips! I plan to have a save feature or at least the player will be able to save after finishing a map. The speed up button is already there and the battles do not take long on my PC. But I guess this means that on your config it can be slow. When you lose you are supposed to grow the ingredients and then craft healing potions. And about abilities: Wesnoth is a turn-based strategy and WarMage is auto-combat so the mechanics are very different. And I do not want to copy from them too much :) Only as much as it is necessary.
it shoud be a tool to teach other how to make idel games :) i loved building up with all the small animatkions and even loved to look at it for some time. Good luck with the full version.
So you shoud realy inplement some mouse over tipps so people can know what promotions do and not have to gess with the B.W.A.K.F.I. ..... When you don't know for whats it's standing, you have the same problem as all tose who try to guess in the promotion window
Realy fun Io conzept :) add multiplayer and add that you get bigger the more points you have and you choud have a realy neat uniqe io game.
I realy like that you fixed the main problem of io games wher big players mostly get unbeatebel and made it more in a fight wher gib player have advantages but can still loose :)
Whoud be realy fun with real player even the bots are ok for the most part.
hmm shoping tycoon with zombies ? and underground but with the same shops same jobs same equipment... and not realy a rename of everything.
Zombie thiefs ? Total OP ? Zomby securety not working.
Zome out whoud be realy nice.
Zombie mechanik needs to be more interesting than just a click every while.
It dosn't save that you had the game muted so when you don't like the music you have to mute it everytime you load then game please fix that.
Can you make it not like a reskin of a other game wher someone realy lasy put some zombies mechaniks in ?
whoud be nice if you can update this Version to a 7 Ai ( with monster movement) 1 Monster hard version, so more player coud try out how multiplayer would be :) and try to implement multiplayer later because it whoud be a bigger problem
unety assady flips now here on kong ..... your are ment to use it as a base game and use you own grafiks... so it 's 1 more UNIT Z clone Copy and pastet from Unity store ... https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.assetstore.unity3d.com%2Fen%2F%23!/content/26912
ok nice idea not a very frech one but not a bad one, but please a mute button on the menue because the sound is realy loud.
Then a bounce system for hitting the walls choud help and some more levels.
And perhaps reduce the amount of the growing after eating, so it gets a bit out of hand quickly.
well at least that the discription boyes all readebel in the screen, and perhaps make the text a bit better readebel, and make an own colum for what the upgrades bring so it's a bit more clearer to see what you have.
I fixed it now the underground entrance should appear. Thanks for reporting this!