Flower Puzzle logic is the amount each part is worth is the amount you add to the container, so 2(Red Flower)=6 means that you add 3 Red Flower to the container to make 2*Red Flowers in container=6
Hope this will help others get to the actual game!
Latest update about the sequel was posted yesterday ^^ https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fchainedlupine.itch.io%2Flegacy-of-kalevala%2Fdevlog%2F178669%2Fthe-secrets-of-kalevala-await-im-still-alive
If you have an ascended forest pendant equipped you might notice you can't equip a duplicate, BUT if you do the last merge on an equipped forest pendant it is possible to have two ascended forest pendants equipped since game doesn't un-equip the duplicate gotten from final merge
Seems like equipment on drops from area bosses. Brown Slime drop chance of each item seems skewed and need revision after introduction of the merge and boost tutorial cube
How do you get set effects? Got all items from a set equipped, but bonus doesn't show up, like crappy sets +50 to power and toughness, +150 to max health, +1.5 regen. Still only have 126 max health :/
Seems that was just steel being funny. Some materials seem to weigh more or less than money depending on their price. Steel bought at 405$ being a massive punch to new settlement multiplier while stone below 3$ being a slight boost. After I sold the steel I bought before night and sold it this morning at 580$ it made my new settlement multiplier leap to x161.
Exited game at x130 new multiplier if starting a new settlement and comes back to x102 new multiplier if starting a new settlement... What is the logic of the new settlement multiplier?! It seems so out of whack that gaining more resources while offline, upgrading building, etc. = LESS multiplier.
Anyone else wants a "Buy up to" option to have 25 and 50 because of the perks (at early stage of game) are acquired around those numbers so we don't have to guesstimate when we can afford 25 and 50 upgrades.
I feel the next step is to add more apps, achievements granting bonuses (Reach max idle level for terminal doubles idle effectiveness for terminal, Getting to 1M/V/T/Q cash increases investor effectiveness by 20% (1.2, 1.4, 1.6) and rebalancing app requirements and upgrade costs :)
yep. the latest build should hopefully clarify what completion means.