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Unimarobj's Comments

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Wild Heroes

Play Wild Heroes

Jan. 21, 2013

Rating: 0

Don't know if it's just me, but on the first level at least, the shortcut for the arrow power isn't working.

Hordes and Lords

Play Hordes and Lords

Nov. 13, 2012

Rating: 2

Gotta say, regardless of the game, the devs are active and listen to the community well. Good job mates, keep it up and you'll doubtlessly do well in the future =]

Jahooma's LogicBox

Play Jahooma's LogicBox

Sep. 01, 2012

Rating: 1

"8/29 -Changed the animation slightly for the primitive boxes that take one step. -Made Level 15 not suck. -Other stuff I’ve forgotten." Best update log ever ^_^

Big Head Bash

Play Big Head Bash

Aug. 14, 2012

Rating: -4

So...the game seems awesome. I logged on at 3am EST and there were 0/500 on each server. Is that normal? Also, Kong mentioned this was being done by American McGee, is that true as well? Just curious. Thank you =]

Glean

Play Glean

Jul. 14, 2012

Rating: 5

After playing a bit more I do have two suggestions. One, I must echo the idea proposed to let us craft higher-level items without having to create all of the individual sub-items. Second, when we use a radar pulse, could you make it so that when we enter the ship to drop off cargo that it doesn't go away? It becomes costly to consistently create pulses because they keep resetting. Awesome game though, thank you! =]

Glean

Play Glean

Jul. 14, 2012

Rating: 2

Finally managed to get the Engineering Bay...it just hit me how much there is to do here. I agree with Luis' comment that you should consider expanding this a bit more and possible getting it available as a Xbox Live Arcade/PSN download. I would get it, personally.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 19, 2012

Rating: 2

@acote - I recognized the music right away. It's the same music used in Picma Squared, another great puzzle game here on Kongregate =]

Axon

Play Axon

Mar. 24, 2012

Rating: 11

Devs - thank you for not requiring us to actually click on the proteins. That would just be hell.

Burrito Bison Revenge

Play Burrito Bison Revenge

Mar. 21, 2012

Rating: -1

BUG. Maybe, I may be wrong since I've never hit any of them, but I see gummies riding rockets, but I've never gotten the upgrade to have a chance of encountering them.

Shopping Cart Hero 3

Play Shopping Cart Hero 3

Feb. 27, 2012

Rating: 1

To get to water world - just wait a moment before running down the hill and click the picture up top with the barn/snowman to select a different level.

SCGMD4

Play SCGMD4

Feb. 04, 2012

Rating: 0

While playing a boss battle, would it be possible to have your rating count towards the normal rating? I got my first perfect in a boss battle, but it doesn't count if it's a boss battle. Just curious.

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 24, 2012

Rating: 0

BUG: When adjusting the various elements for a battle before beginning, at least on the first stage, it changes the battle exp/rep multiplier, but then it doesn't change back once you deselect, or select another modifier.

Alpha world generator

Play Alpha world generator

Jan. 09, 2012

Rating: -3

Jure, it looks like a solid start if you're going for a simple game. You definitely should code it to put more sea/mountain tiles though (more sea than mountain), as sea is a HUGE part in any Civ-style game. Great start though, keep working at it!

Developer response from Jure

Like a commented begore it looks that somer variables are wrong in web build of the game. I think that I know what went wrong, so I will latter upload fixed version. If you check the game icon you can see how should it look.

Raze 2

Play Raze 2

Dec. 07, 2011

Rating: 7

So...why doesn't this have live multiplayer? =]

Legend of the Void

Play Legend of the Void

Nov. 25, 2011

Rating: 0

And as ZioFeda mentioned, a "hide equipped" button would be nice. He also has a good mention of the import/export buttons...yes? ;]

Legend of the Void

Play Legend of the Void

Nov. 25, 2011

Rating: 0

Great game. My only suggestions would be ones pertaining to inventory/store UI. It feels rather cluttered and unorganized. Adding sections pertaining to specific weapons/armor (i.e. head, hands, staffs, swords, etc.) would help a lot.

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: 9

BASIC GUIDE FOR 2.4-2.5: 2.4: The right side's lone gun will be fine for a good while, so focus left first. Have your base make fighters. 3 Fusion cores up top. 3 autoguns on the left. About now make a medic and/or autogun for the right. Once the left is dead...take out the right. Missiles are helpful. 2.5: Aggravating. Easy formula to follow - Build 3 Fusion cores. From that point on, each time you hit 150 mass, build one (up to about 8 or 9...then you can upgrade if you want). Each time you hit 200 energy, build a gauss gun. Make it a tight formation of guns in a big square basically, add a medic if you want. This does take some luck/skill, but it's not too bad. I did it my second try. Enjoy. If someone wants to message me about how to make videos of doing this...I will. I just don't know how to make videos lol.

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: 4

BASIC GUIDE FOR 2.2-2.3 2.2: Build one fusion core. When you hit 150 Energy, build an artillery on the right. It will help defend you/destroy yellow buildings. Then, when you hit 100 of each, build an autogun next to it, then more up top. Soon you'll have it under control - at that point use THOR missiles. 2.3: Build 3 Fusion cores up top. When you hit 100 of each, place autoguns with the other turrets, then use gauss guns (make a strong line) (you'll end up hitting 200 energy sooner than 100 mass). When they're under control - missiles or ships.

WarLight

Play WarLight

Oct. 09, 2011

Rating: 2

Perhaps I have overlooked it, but is there a way to dump all of your units into one country without clicking for all of them? 30+ clicks is fun and all...but yeah lol.

Developer response from FizzerWL

The deployment slider pops up after you deploy the first, then you can just drag it over or type a number. If it's not coming up, you may have accidentally turned it off in the settings - go turn it back on.

Necropolis Defence

Play Necropolis Defence

Oct. 02, 2011

Rating: 4

Now all I can think about is Momentum Missile Mayhem with zombies instead of tanks. lol, great game dz, thanks for another one!

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