So when does "you have fewer blocks impeding your progress towards a teleporter that puts you with your magically synchronized partner(s)" get added to the hetero privilege checklist?
Those moving platforms have to be the least fun I have ever had in my life. Why did the checkpoint have to be so far away from that particular section?
I don't like the mechanic that sends your guys back if they didn't get a coin. It doesn't add any strategy since you just set one down in a place they have to go every time, and it's a total pain in the ass when you forget.
"A dead survivor had a voice recording that shows Anna was not at Parade Street or 30th Terrace." A dead survivor? He's either a survivor, or he's dead, he can't be both!
My only complaint is that this game should have a frame around the field of vision. I keep aiming at something close to the border of the applet and clicking outside of it, which gets annoying real first.
I kept getting this error constantly: "ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at: flash.display::DisplayObjectContainer/removeChild()
at Bullet/destroy()
at Bullet/update()"
There is no hate on my end. Anything you think you perceive, you project to yourself.