@rimacy: You have to put the afterburner on the weapon slots (which are considered "active", as you have to activate the aferburner or the shield repair)
I think that yes, drugs are the first possibility that comes to mind when judging the meaning of this game (which IS meaningful), but if a deeper (and more mature) thinking is applied, the picture goes larger than that. It is all about dependencies (being drugs, smoking, cofee, tv, games, Internet, sex, anything, reallly, you name it...). It is about accepting (or not) the need to rely on... something... or someone... FOR SOMETHING. If that "something" that you depend on makes you more valuable (a better person) or if you are too weak willed to change, then... the choice to throw your dependency away is harder to take. 5/5 for a deep touch on human psyche!
It's so damn frustrating, and not only for me, I think! I (we) struggle thru loads of unlucky cards, build "workers" up to 6-7 each, and THEN those damn cowards quit and mock us! To win you have to be sooooo lucky, and have a blitz strategy (and then some luck, to apply it). Otherwise... you shoot for nothing...
That damn badge is sooo hard to get, there are loads and loads of quitters, cowards! There should be done something about it, as a quit doesn't count as anything, even badge put aside!
@Gaminic: The walkthrough didn't tell you, but you must search in the third locker for the beans (on the lower part of the third locker). It is unlocked.
The final boss is not easy... Use minigun until it comes half the screen close to you and then pump all grenades (20 to 40) and use grenade launcher on her (it is a queen).
It is somewhat better than the second one... It shows that the developer is reacting to feeedback (it cares a lot, I should say, after the message left at the removal of Draw-Play 2). He has resolved some issues from the earlier versions... but there is still a lot of room for improvement (or lessons to be learned). 4/5 - keep it up!