Could you modify the raid hit buttons as we level? So we all start out at 1/5/20, like today, but then it increases, say, to 1/10/50 at lvl 500, and to 1/10/100 for lumis?
I would like to see in the clan section the ability to sort by total number of currently active members. That way you can see what clans have the most active members at the time you log in, as most players log in around the same time day-to-day.
What keeps this game from just being another grinder is (1) the fantastic story and writing on the cards and (2) that you guys keep improving the game. Keep it up!
When we switch classes, can the game "remember" what that class last had on for armor and reapply it, rather than switching out all the armor to the default set? + if you agree. Thanks!
The game publisher has "Appreciate the suggestion" to selling cards, but can they confirm whether they intend to implement this or not? If so, could they offer an estimated implementation date? + if you'd like to see this happen
Shouldn't the "Ranged Depletion" pile contribute towards the "Depleted" count and not the "Banish" count? This is of particular importance to any Survivor cards. + if you agree
I think one of this game's greatest strengths is its engrossing storyline; could you add a "Journal" or some such mechanism whereby we can re-read any of the storyline that we've "unlocked"?
Would it be possible to trade or sell the craft ingredients? I'm not sure what to do with 28 grey eyeballs when I don't have any orange ones. + if you agree.
Nice touch having the "splash" when you shoot the water and puffs of smoke when you hit the ground or buildings! Little details like that can push a game from good to great.
As others have previously mentioned, rockets and ohka rammings are going to drive a lot of new players away from what can be a great game. You may want to create dogfights that can optionally toggle the ability to have rockets, and also be able to limit what planes are available in each arena, perhaps by separating all the various planes into Classes and then arenas can be restricted to certain classes (e.g., biplanes as Class I, cheap monoplanes as Class II, better monoplanes as Class III, jets as Class IV, etc). The players can then select whether or not to fight in those type of arenas. You may also consider dogfights that only allow certain ranks so you don't have the guys with all the best toys crushing the newbs.
To the developer:
Since there are many planes in the same price range it would be nice to be able to "test drive" various planes before purchasing one; could you allow users to fly whatever plane they want in the training arena (since there is no impact on AP or GP points in this arena anyways)?
+ if you agree
Not only would it be great to have customizable decks as psycohypo has pointed out, I think it would also be nice to have a "dismiss creature" ability to remove a creature from a slot, even if this action is the player's turn. Too often I end up with a creature heavy hand, and then can't do anything as I have all 6 slots filled with weak creatures and can't even summon my bigger creatures.
Level 29 Infinite loop (will also get all six hoops):
||R|1,359,79,20,1,473,137,44,1,535,246,76,1,299,508,-156,1,182,414,-124,1,129,297,-100||349,289,150,0,0,0,s,0,0,0,0,192,151,123.5,174,112,41,p,0,0,0,2,505,436,118.5,158,151,0,p,206,209,0,15|145.1|95.1|71|161||