Stalemates are far too common, and frustrating. The max units per turn, or the endgame balance needs to be adjusted especially on XXL maps, where having 20 units gained per turn maximum means that by the time there are 3 people left on attrition especially its a long slog.
A bit on the short side, and by season 2 i had more resources than i would ever need with no challenge left. Having more than 4 characters seemed to be a waste as there was no opportunity to customise or find out what the opposition is going to be using.
A good game overall however hampered heavily by a shoddy control system and upgrade selection. The sniper upgrade has a turning circle slower than a glacier making you better off with basic bees, the scout upgrade has a godawful speed, for no apparent reason. The boss levels were poorly designed, with no real use of the games unique mechanics, just a quick landgrab or you lose scenario as they all take place in tiny arenas. and levels that forced you to pass over [down]upgrade spots show poor planning, some more control on a micro level as to what units take as upgrades when passing over areas, or just in general combat would be ideal. a control system that would allow for splitting your forces in a less infuriating way also greatly appreciated. and finally could i please see more of the map, only getting half a dozen squares on screen at any one point makes it very difficult to coordinate attacks, and games that are difficult as a result of poor design really dont work too well.
Noted with thanks :D