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Xarxsis' Comments

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Kingdom Rush

Play Kingdom Rush

Jan. 25, 2012

Rating: 4

Endless mode please?

VortexWars

Play VortexWars

Oct. 09, 2011

Rating: -5

Stalemates are far too common, and frustrating. The max units per turn, or the endgame balance needs to be adjusted especially on XXL maps, where having 20 units gained per turn maximum means that by the time there are 3 people left on attrition especially its a long slog.

Legends of Kong

Play Legends of Kong

Oct. 05, 2011

Rating: 0

You know what would be nice, Overgrind mode being active on one red badge, not both.. since the grind to the second one is really rather tedious.

Necropolis Defence

Play Necropolis Defence

Oct. 01, 2011

Rating: 7

When all ingame sounds are muted. i expect to hear ZERO noise from the game. Please dear god fix this.

The King's League

Play The King's League

Sep. 24, 2011

Rating: 3

A bit on the short side, and by season 2 i had more resources than i would ever need with no challenge left. Having more than 4 characters seemed to be a waste as there was no opportunity to customise or find out what the opposition is going to be using.

Developer response from kurechii

Noted with thanks :D

Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 20

A good game overall however hampered heavily by a shoddy control system and upgrade selection. The sniper upgrade has a turning circle slower than a glacier making you better off with basic bees, the scout upgrade has a godawful speed, for no apparent reason. The boss levels were poorly designed, with no real use of the games unique mechanics, just a quick landgrab or you lose scenario as they all take place in tiny arenas. and levels that forced you to pass over [down]upgrade spots show poor planning, some more control on a micro level as to what units take as upgrades when passing over areas, or just in general combat would be ideal. a control system that would allow for splitting your forces in a less infuriating way also greatly appreciated. and finally could i please see more of the map, only getting half a dozen squares on screen at any one point makes it very difficult to coordinate attacks, and games that are difficult as a result of poor design really dont work too well.

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