the collision detection was a little iffy. like if i accelearted too much, i would fall through platformes. the controlls are a little slippery. But it was a nice challenge.
I like the mechanic. I feel like there could be more done to balance the game. The red dots never seem to go away. I kind of wish the dots were more of a spacial threat, rather than damaging you based on elapsed time. Which allow for more stargety when hitting the dots. And creating more of a level based game, where it starts off small and gets larger, would help make the game more playable.
alright platforming. I didn't like they how some levels seemed there specially to inflame you. like the F level followed by the U level.
the ambigous status of the exit made the gameplay slightly interesting and challeging, but I'm not sure if i would call it good level design.
It's alright. Defiiently no highlights. There a few clever ones, but its far too dependent on shrinking and rotating images as its only means to hide objects.
I think that the balloons should restart the level rather than going back a level. The last level was hard, but it freaky annoying to redo the second to last level every time you fail.(especially since its so slow). Really like the wrap around physics though.
Thanks! The game would be way to easy if you could simply restart the level when you died. I am very aware of how annoying it is the do the 2nd last level over and over, I probably fix that some time. Thanks for the review. :)
fixed the trainer bug, i can't believe i missed that. I'm not sure what's causing the time-out issues. I'll have to look more into that. Thanks for the details.
When making a hard game, its important to make it achievable. Ideally you want to relatively easy, so people can get oriented with the controls and then ramp it up harder as you go. There actually might a good puzzle game here, if you added a mechanic that allowed the course of the main object to change.
@OsumMan I think 5-10 would add better control. It could just be a matter of preferences though. Also if the ball hits the end and the paddle and its not moving, should it still angle? I'd say yes, but that may be my own prejudice. If you want, mess with those variables a little and see how it feels. it may turn out that your way was more fun to play.
The AI is a little shaky. I'd personally have it move only if the ball is greater than 5 or 10 pixels. instead of it constantly moving back in forth. The movement is a tad slow, but not necessary bad. I'd work on the angle the ball shoots based on where it hits the paddle (i.e. if the ball hits the edge, have the ball travel more horizontal than if it hits the center). Also, I'd make it so you can win or lose a game.
If you really want to get creative with it, you could check out a game called "Pong" for the PS1. and try implementing a few ideas based on that. For example. You could double the playing field and have each player control 2 paddles instead of one, or add treadmills (spots that increase or decrease the speed of the ball), add power ups, add balls, decrease or increase friction, etc
Or you could go onto a game with a bigger scope.
P.S. Congrats on your first game!
Neat. I would teak the controls. make it so the left/right key presses doesn't move as the character as much, allowing for better control. maybe try vertical movement next. I actually liked the ship animation. The game mechanic isn't bad, but certainly needs more work as a game. it just lacks an objective, levels, items, etc. But good job for your first try.
Wow. Lots of play. Or more than I expected in a few hours... Thanks you for playing my game. I meant to take a simple concept and make a short game. You fight zombies, slowly being worn down until you're forced give up...I probably should of focused more on the game-play mechanic (i think that was my biggest problem). and the idea was perhaps more silly than i intended (it seemed like such a good idea on paper). And probably should of teamed up with an artist (Drawing isn't one of my talents)... Oh, well. Ill just have to do better next time. Thanks again for playing.
i know. i putted it in the bug's list