On the Meteorite Research Tree, it would be useful if you could add a frame or some other visual indicator to maxed researches, so you don't have to click a research individually to see if you still need to level it.
Currently, there is no visual difference aside from changing number between 19 and 20 on a 20-level research.
While the systems in the game are enjoyable, it seems the dev focuses too much on implementing new sub-systems, and less on designing the ease-of-use of the relevant subsystems.
Examples being, the Spiriting system, to change from farming Red Souls to Green Souls, you would have to individually select the 16 cultist/acolytes, move the mouse, click an interface arrow 3 times, move the cursor on to the next, rinse/repeat.
You could reduce the amount of hassle here in many ways. Have arrows next to each cultist/acolyte that could change the color without first highlighting him? Hotkeys (arrow left/right eg) for changing souls once you have selected an acolyte? Maybe shortcut buttons for "set all possible cultists/acolytes to "?
Don't get me wrong, the game is enjoyable to play, but there is a lot of hassle and little thought given to "hmm, how could I make this less clunky to use?"
Not sure what causes it, but my Ninja is getting constant MP drain all of a sudden. Like, not in big chunks as if you are casting, but as if he has -1000 MP/s
I'll look into this, thanks for the report! Edit: it seems that you right clicked the Stamina Mastery icon and caused it to go on "autocast", which shouldn't happen. I'm fixing this now! Sorry about that. As a temporary solution you can right click it again to disable autocast on it which will stop the MP drain. Edit: Please refresh to v0.72.3 which should have fixed this
The "Heal" spell could really use a reduction in scaling of cost with additional ranks. I find that keeping it at rank 5 is best, as more "bang" is not really needed, and raising it to rank 10 makes it a LOT more expensive, prohibitively so.
Hi Zexion, If you put in a help ticket using the "Help and Support" link in the footer, with the approximate time you opened the chest, we can tell you the contents. Chests are saved the moment they're opened, you just don't have the new items stars when you come back from a refresh.
One thing that would be great for an update: A "multiclass" system. Allowing you to pick one single faction specific upgrade from one of the other factions. Would make for some interesting strategy (I can think of a nice combo with Elven and Goblin for example)
The game is way too fast for it to make any sense with healing arriving every 20 seconds.
Healing is next to useless. Try 5 seconds with the same, or maybe slightly lowered values, then we're talking.
I find it quite annoying that you can only hold 1 TNT at a time. My process now is usually.
1. Buy TNT
2. Go in Cairo, use TNT
3. Click the remaining squares away.
4. Go to Town
5. Repeat
Could you make it so you can hold more than 1 TNT at a time?
Fun and addicting. Hope for more upgrade categories. Also, can you please add a "$ per mouse click" in the column of statistics, so it is easier to figure out which ore is better to mine for "active" play?
Great game, one of the first launch games I've played where it truly feels like your performance matters more than how lucky you are with placement of pickups.
Discovered a pretty serious bug.
If one is at max HP, and equips a shield to get a higher max, then starts resting (for me, I did an auto-rest, might work with manual rest as well), then mid-rest unequips the shield, the rest bar will lock up, with your character at full health. It wll stay like this until you bring your HP below max again (preferably by reequipping the shield), but one can imagine having sold the shield while frozen in such a state, potentially corrupting your character forever.
This is a toy, not a game. It is slow and all depends on the luck of the draw.
Nothing like Arcomage, which is what Ants (which I haven't played, but looks as crappy as this) emulates. Arcomage is more like the necronomicon game here on Kongregate, where strategy actually matters.
Wow, I feel so niche for actually knowing where you got the inspiration for the ending.
Wario Land: Super Mario Land 3 for the original Game Boy. Throughout the game, you were able to collect various treasure, of varying value. At the end, you spoke to a genie, and the value of the treasure was tallied, just like with your trophies. Then, in the ending, you would fly away in various means of aerial transportation, depending on how much money you made, the best ending IIRC being the golden castle of the main badguy.
Awesome++ for that!
I'll look into this, thanks for the report! Edit: it seems that you right clicked the Stamina Mastery icon and caused it to go on "autocast", which shouldn't happen. I'm fixing this now! Sorry about that. As a temporary solution you can right click it again to disable autocast on it which will stop the MP drain. Edit: Please refresh to v0.72.3 which should have fixed this