Have to wonder if they've even tested against the hardest computer opponent - without increasing production you'll always lose, without building castle you'll die - turn 2 dragon? :/
I don't like how the difficulty ramps up - from 1 hitting beginning mobs to an endgame boss which has unavoidable deaths. Not that it's hard, the fact it's over 2 turns makes it easier. ish. Perhaps you could start off a bit weaker?
Strikes are pure luck really...And I dunno HOW anyone's going to get to level 10 without cheating. Too many cities here are so obscure that I haven't even heard of some of them.
Great game, some of the descriptions should be changed though. Especially cash limit; you start off with more cash as well.
Doesn't really require too much strategy though, all I did was upgrade bazookas and spam them. Perhaps upgrades shouldn't be that strong?
Nice game. Too short really, oh well. Anyway, you can quit at the start of a game before selecting +power/draw, and the screen stays with you. So I refreshed, and have to start again now :S
This is so luck based that you might as well toss a coin to waste your time. If I made a coin flipping game, would you host it here, with 3 badges too? Something like "Get 1 heads", "Get 3 heads in a row" and "Get 15 heads in a row"? I don't see the difference to be honest. The skill element in getting to space in 5 days is non existent unless your reaction time is 0 - I must ask if the people who rated this 5/5 sit around staring into space for fun.