Yep, turn restriction has ruined the fun for me. Sorry, but it's an artificial restriction that forces players to spend to be able to play. That's not good.
Hey Acebladewing, as I mentioned before we will be reducing the frequency those levels appear in the first campaign modes, at least untill we can improve a bit our AI system in future updates, hopefully this makes the first sessions a bit more smooth. Thanks a ton for your feedback!
I hate win conditions on timers. It's not fun. Not to mention some you have no control over. Like I had one where I had to kill 7 units but the enemy only played 6 before I ran out of turns.
"Flash’s Bounty is an online rpg game". Is it really? Just because we're playing on a web browser doesn't make it an online game. I don't see any sort of online saves or interaction with other players.
8 hours to upgrade a card is insane. We already put all the time and effort into earning the pieces to upgrade, there's no need for another wait on top of that.
The matching is not only based on your power but also your position in the rankings. If there are tougher people near-by on the leader-board, you might be matched against them.
It has been updated and we are still working on it :)