dad: dude i was just getting milk i left literally 6 minutes ago.
me: well did you get the milk?
dad: no, I need to go to the store to get it again *leaves*
me, around 3 seconds later: I wish dad would come back ;-;
when he faces left his eye patch is on his left eye...
when he faces right the eye patch is on the right eye...
THIS ISNT ONE PIRATE ITS TWO!!!!!
also good game :P it was fun. <3
A few issues:
Random spawns: The tracking/triangles will make a level 100% impossible due to spawns sometimes
They can also be in the path of a moving object or much too far from you're first destination wasting too much time
Triangles: random spawns can happen on a triangle... they stay too long and can just softlock you if 2 random spawns happen far enough from eachother.
Blue: The bullets stay when offscreen causing deaths that should not happen.
Orange: the bullets will kill you if you eat the enemy and hit them 1 frame later.
In general: It takes a few ticks for the game to register you're size, so you can die to something you can eat when you touch it if you touch it too fast.
1/5... only upside was the last level had a mechanic that should've been in more levels.
IMO: each level should be possible in 1 try, however a flawless run is close to impossible due to heavy rng on spawns.
first i maxxed everything, then i removed everything and built only woodcutitng centers, forcing all of my people to cut down the last tree so no more oxygen :D
nice game, however you can camp in a corner and constantly shoot as bullets dont seem to despawn... along with that its a bit too colorful, but nice game
Yeah, i've noticed that, but I tried to make the enemy spawn time faster depending on how long you've endured. Maybe five minutes was quite a lot.
Thanks for the feedback!
ok game, one issue though, axes are the most worthless item in existence and will make you die 100% of the time when you pick them up if you cannot get another weapon within the next 10 seconds, can you add the ability to select items you want to appear in chests or just remove axes?
Very good game, my only criticism is that stone production should be slightly increased (or make cities cost less for level 2) I was trying to max everything in freeplay but the city level 2 just costs an insane amount of stone :P One fix would be making city level 2 increase nearby stone production to 100% instead of 50% Really good game though, you are a great dev!
Yeah, i've noticed that, but I tried to make the enemy spawn time faster depending on how long you've endured. Maybe five minutes was quite a lot. Thanks for the feedback!