Ok ... felt like asking the whole time I played the game .... what's so unique about the musical score that it's recommended to use earphones? Talk about overvaluing one's work lol.
sigh .... all these nerdook games are very good looking and have very original concepts (from an art point of view), but the games themselves aside from the artistic side don't add anything new nor have an appealing gameplay. I honestly CAN'T understand why these games appear week after week as challenges for cards (like implying they were a staple of the site when they are not). Sorry for the criticism but I better give an honest opinion than tell a lie.
this is probably the most surprisingly deep games I ever come across.
I wouldn't even call it a game, more like a piece of art.
It's a very simple novel japanese style game, turned into pure genius.
The music, the plot, the implicit message about drugs/addictions (any kind of adiction, even if you take it literally the story still makes sense).
A fine piece of art Bento Smile, I really look forward for your next masterpiece.
Game is laggy, doesn't add any value to bigger tanking ships and THE FUN IS IN THE GUN POINTS not adding stupid tiny bubbles that do nothing but taking more hits.
Good ideas, but the game (appart from gaming issues people mentioned before) is ergonomically tedious to play with (annoyances like the intrusive fading screen saying "ERROR!!! NOT ENOUGH Bubbles...*fades away after 10 seconds*" whenever you made a little screen. Have you heard about glueing to edges ? The devs of this game never did.
Sadly, a spoiled opportunity for a good spinoff for an otherwise good saga. This , I'm sorry wasn't it.