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Toodee and Topdee

Play Toodee and Topdee

Jun. 09, 2018

Rating: 2

Cute, although the level with the key at the bottom of a pit on the right was a bit evil. How about FPSodoku next?

Boxes

Play Boxes

May. 11, 2018

Rating: 0

Don't even click. The most interesting thing to do here is just watch the blocks pile up and tumble, like a screensaver.

Wired - Full game (pre beta)

Play Wired - Full game (pre beta)

May. 01, 2018

Rating: 1

Nice game. Some levels are redundant, mostly in the early game. The mechanic for drawing squares/circuits was awkward. Even after using it a lot, I felt like I was hunting/guessing where I needed to click-drag to add the right square. It also would help a lot if those puzzles showed the numeric size of each square. It's not good that the ammeter comes up blank when you send an unusual amount of power through (like 0.4 aka 2/5). It would be better if it showed those values, even if they're not going to work. You could probably add a few more levels with the voltmeter, it felt like the game ended just as they were introduced. Suggestion: Skip fuses, and don't have machines weirdly shut off at more than 1 volt. Instead let fuel cells / machines *burst into flames* when over amped or over volted. Then add the ability to reset the level. A level reset has the added benefit of rescuing anyone stuck in a wall. If you want to expand the game you could add capacitors or transistors.

Developer response from DishmopCampbell

Yes I need to trim down some of the earlier levels. I realise the square drawing mechanic is awkward. I tried a few different approaches (.e.g just dragging squares in) and this was the best I could come up with that still let you create arbitrarily circuit. Yes It would be good to have some more stuff around voltage I realise it is a bit of a rushed ending. If I get time I will do so. Hmmm showing the sizes of the squares - I'll have a think about that - there should be a way to do it nicely. In short - I agree with all your comments - thanks for taking the time to write them!

Star Quest: TCG

Play Star Quest: TCG

Apr. 19, 2018

Rating: -1

1 STAR RATING AND BLOCK FOR SPAMMING. Spam message: "Star Quest: TCG (block) 17 hours ago Have you tried this game? It would be awesome if we could play together! Once you are playing, use this referral code: XXXXXXXX and we will both get a nice reward! Play Star Quest: TCG now"

NGU IDLE

Play NGU IDLE

Feb. 15, 2018

Rating: 0

The rebirth calculations are unclear in the extreme. They feel very broken and frustrating. My current NUMBER is 7E+40. My current rebirth timer is over an hour. And if I rebirth I am going to LOSE 97%. My rebirth number will be 2.3E+39. WTF? Ok, I have less Blood magic bonus than last rebirth, but that does not appear to remotely explain a 97% drop. I'm a math geek, and I can't begin to figure out how Time Factor, Training Level Factor, or anything else works on the rebirth calculation.

Total Enigma

Play Total Enigma

Feb. 12, 2018

Rating: 5

The clues had a bad habit of only helping with the half I already knew.

U.F.O. flight

Play U.F.O. flight

Feb. 11, 2018

Rating: 6

Failed in two different browsers. One froze up before loading, the other reported "Browser doesn't support WebAssembly".

Epic Cluck

Play Epic Cluck

Dec. 24, 2017

Rating: 5

Important: You can buy gems from the big-eye chicken at the top. Thief is valuable early, for getting gems. Powerful combo effect to run the map to victory: Bishop Guardian (front) Monk Necro (back). Necro-2 is enough, although Necro-3 would be better. I had Guardian-9 (it should have been at least 11 or 13 because it's cheap to upgrade). I had Bishop-12 and Monk-5, but I probably over-leveled them before I added Necro+Guardian.

Dibbles 4: A Christmas Crisis

Play Dibbles 4: A Christmas Crisis

Dec. 23, 2017

Rating: 10

The intended solution to level 28 saves 3 Dribbles. There's a funny solution that saves 2, leaving EIGHT tools unused. Put an extend on top of the blue-orange present. Put a second extend there. Put a ramp at the end of the extends. Put an extend to left of the green present. Put a ramp on the end of that extend. Wish a Merry Christmas to the twelve Dribbles on the bottom half of the screen. Optional: Make the first bottom Dribble a blocker.

Idle Intelligence

Play Idle Intelligence

Dec. 08, 2017

Rating: 15

Suggestion for saved hardware positions: One save for no one logged in, and a save for each user. When someone logs in, if there is a save, auto load it. When someone logs out, autoload the no-one-logged-in save.

Arcalona

Play Arcalona

Dec. 03, 2017

Rating: 2

BUG! Polymorph-cow is bugged in the first battle of world 5. The game freezes up if you use the spell, and you have to reload. You must beat this battle without using the polymorph-cow spell.

Total Front

Play Total Front

Dec. 02, 2017

Rating: -1

Blocked and 1 star rating for spamming: "Total Front (block) 23 hours ago Let`s change history together! Join the ‘Total front’ game! Play Total Front now"

Pre-Civilization Marble Age

Play Pre-Civilization Marble Age

Oct. 07, 2017

Rating: 11

I can't seem to get past the "Choose language" screen. It doesn't work in Firefox or in Chrome.

Fill Tracks

Play Fill Tracks

Aug. 25, 2017

Rating: 21

Points for a new concept, but it was too quick and easy. I generally didn't bother planing moves when blitz trial and error so quickly solved levels. You should add bigger levels that need planning, but try not to make them so chaotic that they need a blind brute force search. Give them patterns and structure that reward planning and analysis.

Faraway: Puzzle Escape

Play Faraway: Puzzle Escape

Aug. 22, 2017

Rating: 518

Notes: Each level has two hidden notes, and one locked note. The pattern on the gate-key is a clue to unlock the third note. If you get stuck trying to unlock the last note on level 6, there's a clue if you check back where you found that gate-key.

Developer response from greg

There is now a second badge for finding all 18 notes! I might have to borrow part of this comment for a hint in the badge description...

Burrito Bison: Launcha Libre

Play Burrito Bison: Launcha Libre

Jun. 27, 2017

Rating: 14

Painful grind. Painful medium badge. And if you hit a pinata, the dev will REWARD you with PERMISSION to watch a painful and long advertisement. Geee, thanks. If I accidentally hit a pinata I have to choose between wasting my time cancelling that reward, or I have to go AFK while the ad runs. With the computer on mute.

Tap Tap West

Play Tap Tap West

May. 15, 2017

Rating: -2

INSTANT BLOCK AND 1-STAR RATING FOR SPAMMING: Tap Tap West (block) 7 hours ago Join me in Tap Tap West Play Tap Tap West now>>

Developer response from AlpagaGames

The game itself send only 1 notification 3 days after last session with free treasure. Other notifications are from players that invites you. Why dont just block it instead of downrating?

Midnight Hunter

Play Midnight Hunter

Apr. 15, 2017

Rating: 4

Cute, but needs some tweaks. #1: Mouse control was a bad idea. It desperately needs keyboard controls. #2: See number 1. #3 The random wheel is lame. Either skip it, give it more interesting results, or find some other way to enhance that system. #4 Spike gun feels very disappointing. If its fire rate is so slow then it needs some sort of perk-effect. Maybe piercing or explosive? Or at least ramp up the damage more. #5 Targeting invulnerable enemies off screen is very bad. Either don't target them, or allow them to take damage. #6 Another set of more-expensive items in the shop would be nice. #7 Once we've bought everything, add a money sink - even if it's purely cosmetic. Maybe buying a castle and buying cosmetic upgrades for it. Piling up unspendable money kinda sucks.

Mine of Sight

Play Mine of Sight

Apr. 05, 2017

Rating: 3

Please have all clues grey-out automatically when they are satisfied.

Busted Brakes

Play Busted Brakes

Feb. 21, 2017

Rating: 57

I've been driving with broken brakes for three days. I guess my gas tank is broken too.

Developer response from SilenGames

Definitely :)

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