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Annihilator's Comments

Comment

Battalion: Vengeance

Play Battalion: Vengeance

Jan. 28, 2010

Rating: 0

Oh yeah, now I remember why I quit playing the previous one: losing my save file every single time. Fail

Infectonator!

Play Infectonator!

Dec. 15, 2009

Rating: 0

The popups are a bit of a nuisance, seeing how theres an "X" to close them, but clicking the X uses up a grenade. And having to refresh the page to get out of the Game Over screen is horrible design. Interresting concept however, just not executed as good as it could have been

Level Up!

Play Level Up!

Dec. 14, 2009

Rating: 0

Awesome game, although im not a big fan of the slippery floors when running. Sequel looks promising, keep up the good work!

Heroes of Gaia

Play Heroes of Gaia

Nov. 18, 2009

Rating: 0

Looks like a great game as far as I've seen, but it would help tremendously if the text was displayed properly. Currently there are a lot of squares, text that doesnt fit the boxes it is meant to fit in, or text that is simply cut off in the middle

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 06, 2009

Rating: 0

It's the second time my pc crashes while im on level 4, and both times i came back to see that the game didnt save. Im not starting over for the third time

Zening

Play Zening

Oct. 28, 2009

Rating: 0

Wow, that game is in serious need of debugging... I moved Beverly besides the first troll in the game to prevent him from moving.. he stepped on her, and now every time i try to move her she doesnt do anything but it counts as a turn... two turns later all my characters are frozen and the game doesnt respond

Medieval Rampage 2

Play Medieval Rampage 2

Oct. 06, 2009

Rating: 0

It would be nice if the game would remember I selected no sound when i go back to the main menu and load my saved game again...

Seed of Destruction

Play Seed of Destruction

Sep. 17, 2009

Rating: 0

I can't really give this game more than 2 stars since... well... there is absolutely no indication of what we are supposed to do past level 1 :/

Gravitee 2

Play Gravitee 2

Aug. 19, 2009

Rating: 0

||R|1,359,79,20,1,473,137,44,1,535,246,76,1,299,508,-156,1,182,414,-124,1,129,297,-100||349,289,150,0,0,0,s,0,0,0,0,192,151,123.5,174,112,41,p,0,0,0,2,505,436,118.5,158,151,0,p,206,209,0,15|145.1|95.1|71|161|| To infinity, and beyond!

Gravitee 2

Play Gravitee 2

Aug. 19, 2009

Rating: 0

That menu that pops at the bottom can get really annoying when the ball is stuck under it... it completely blocks the view :(

Max Damage

Play Max Damage

Aug. 18, 2009

Rating: 0

for 24, just aim upwards at about half power to kick both microwaves off

Little Red Riding Hood

Play Little Red Riding Hood

Aug. 17, 2009

Rating: 0

I like the new "Hints" feature, it provides help without giving it away directly. I'm not too fond of the very bland color scheme in this one though, it made my eyes bleed staring intensely at all the shades of dull brown trying to find a pixel more brown than the other brown pixels..

Crunchball 3000

Play Crunchball 3000

Jul. 24, 2009

Rating: 0

id like to know why my characters never shoot straight upwards when i hold the up key and shoot... also having the same keys defensively as offensively most of the time means i tackle repeatedly an opponent only to see my character grab the ball and throw it anywhere

Use Boxmen

Play Use Boxmen

Jun. 22, 2009

Rating: 0

great game, great puzzles, but the difficulty curve is a bit steep, always try to show the available actions to the player before they are needed in a real level

The Great Siege

Play The Great Siege

Apr. 17, 2009

Rating: 0

the whole idea of using the game's permanent building ressources to hire soldiers that mysteriously vanish after a battle is a bit strange and frustrating...

Orbital Decay

Play Orbital Decay

Apr. 07, 2009

Rating: 0

medium is very hard, so im guessing hard is over the top... and the text flies by way too fast, especially the bigger paragraphs, i missed like half the story. Other than that I like the concept, its well done

Easter Bunny Differences

Play Easter Bunny Differences

Apr. 06, 2009

Rating: 0

Nice one, good artwork, but a bit on the easy side compared to the previous ones

Penguinz

Play Penguinz

Apr. 01, 2009

Rating: 0

Easy is too easy, Hard is too hard... The character should at least become temporarily invincible after getting hit, or else you can lose all your health in a second if you jump in the wrong place... and having enemies shoot white projectiles at you in a snowstorm on a white background is a very bad design choice

Colourshift

Play Colourshift

Mar. 27, 2009

Rating: 0

@trojanmaster: black is the absence of color, white is indeed blue+green+red, do some research :)

Sorcery Quest

Play Sorcery Quest

Mar. 26, 2009

Rating: 0

It would also be nice if the game would give you the choice to reconnect after a long wait, rather than forcing you to refresh the page. Also, on the Class Selection screen when creating a character, seeing what the class's abilities are before having to commit to it would help users make informed decisions

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