The popups are a bit of a nuisance, seeing how theres an "X" to close them, but clicking the X uses up a grenade. And having to refresh the page to get out of the Game Over screen is horrible design. Interresting concept however, just not executed as good as it could have been
Looks like a great game as far as I've seen, but it would help tremendously if the text was displayed properly. Currently there are a lot of squares, text that doesnt fit the boxes it is meant to fit in, or text that is simply cut off in the middle
It's the second time my pc crashes while im on level 4, and both times i came back to see that the game didnt save. Im not starting over for the third time
Wow, that game is in serious need of debugging... I moved Beverly besides the first troll in the game to prevent him from moving.. he stepped on her, and now every time i try to move her she doesnt do anything but it counts as a turn... two turns later all my characters are frozen and the game doesnt respond
||R|1,359,79,20,1,473,137,44,1,535,246,76,1,299,508,-156,1,182,414,-124,1,129,297,-100||349,289,150,0,0,0,s,0,0,0,0,192,151,123.5,174,112,41,p,0,0,0,2,505,436,118.5,158,151,0,p,206,209,0,15|145.1|95.1|71|161||
To infinity, and beyond!
I like the new "Hints" feature, it provides help without giving it away directly. I'm not too fond of the very bland color scheme in this one though, it made my eyes bleed staring intensely at all the shades of dull brown trying to find a pixel more brown than the other brown pixels..
id like to know why my characters never shoot straight upwards when i hold the up key and shoot... also having the same keys defensively as offensively most of the time means i tackle repeatedly an opponent only to see my character grab the ball and throw it anywhere
great game, great puzzles, but the difficulty curve is a bit steep, always try to show the available actions to the player before they are needed in a real level
the whole idea of using the game's permanent building ressources to hire soldiers that mysteriously vanish after a battle is a bit strange and frustrating...
medium is very hard, so im guessing hard is over the top... and the text flies by way too fast, especially the bigger paragraphs, i missed like half the story. Other than that I like the concept, its well done
Easy is too easy, Hard is too hard... The character should at least become temporarily invincible after getting hit, or else you can lose all your health in a second if you jump in the wrong place... and having enemies shoot white projectiles at you in a snowstorm on a white background is a very bad design choice
It would also be nice if the game would give you the choice to reconnect after a long wait, rather than forcing you to refresh the page. Also, on the Class Selection screen when creating a character, seeing what the class's abilities are before having to commit to it would help users make informed decisions