Très bon concept, bien exécuté. Le jeu serait plus facile à apprécier sans sa très grande dépendance au serveur. Présentement, chaque action fait geler le jeu pour contacter le serveur, ce qui rend l'expérience moins satisfaisante. Sinon continuez le bon travail, vous avez un concept gagnant!
also, it would be nice if this game had some kind of visual feedback indicating when its paused, im having a hard time knowing when the pause is active
to the guy saying this is a dragonball ripoff... dragonball is based on an old chinese legend about the monkey king (check out "The Forbidden Kingdom" movie, its based on the same legend). Please do some research before accusing people of ripping off other's work
there seems to be quite a problem with the responsiveness of controls, especially block, as well as the different attack ranges of the character... try playing noah against moses, you get a stubby punch against a huge staff swing...
also... why are products counted towards a level's goal even if they are consumed by factories or sold in the city, while animals need to be alive and present to count?
pretty good concept, well executed, but I'm not sure i like the random way bears behave... sometimes they just pop on the screen dashing towards your animals and kill them all in one swoop before having time to capture them, and sometimes i buy an animal, and it lands at the very spot where a bear appears... its a bit irritating to penalize the player for something he has no control over
It would be nice if the mute feature would actually mute everything... and not reactivate the sound as soon as we die or finish a legion. The background color changes are also very distracting, especially when it becomes very dark and the triple shot becomes impossible to see...
As much as i like random stuff, there should be a set minimum of pills appearing so that you dont end up in a pill drought for long enough to fill the meter, it sucks dying without being able to do anything about it :/
decent game and all but... I'll have to admit that the last portion of the game where you have to kill hundreds of enemies to farm rep just to activate the last quests is extremely tedious... farming rep should be optional, and only to obtain optional bonuses
great game. The initial click to launch the targetting control could allow for more leniency, i find myself clicking 2-3 times before the targetting arrow appears on most shots
im getting huge performance issues with the latest version of firefox and flash player... when too many units are on the screen the framerate drops dramatically, which makes it hard to know what's happening... and some of the windows hide the action, for example your pilot talking to you in the middle of a survival match, thus hiding a bunch of turrets and bullets