It isn't fair to claim that this game is entirely up to luck. Granted, some of the limiters sometimes make you need one very specific tile, but thats the way the later levels work, that's why you have to plan ahead. Personally, I never keep going after level 1 if i didnt get a perfect color or symbol harmony, granting lots of bonuses. Those bonuses are your lifeline, they are the ones that will make you get through those later levels when you just cant find that special tile you need. So it doesnt rely entirely on luck since you can play better in the early levels to compensate for the harder ones not letting you get the tiles you need
Kudos for the quick bugfixes! I'd personally like to see some longer matches, like giving a lot more health to both the player and the opponent so the bigger cards can finally be part of a strategy rather than being a killing blow that is just overkill
the artificial wind makes this a lot harder than it should be... after a certain height the tower starts moving left and right making pieces fall out of place and everything crumble out of the blue
lots of text is unreadable because it goes out of the text area... and its impossible to see items in the lower right portion of the screen since the description covers everything.. this game is more of a Feudalism 1.1, not much more to offer here...
framerate issues, especially at level 22, makes the game completely unplayable at times. Level 22 completely locked my computer and eventually crashed the browser
while your opening menu is original... maybe try to prevent the options from drifting off the screen? I just went afk for a few minutes and they were all gone
ok, i really like the style of the game, especially the whole finishing move part. However, i find that the character's movements impair in the player's ability to react to foes' attacks.. you really need to do a slash on a random spot to get anywhere. The slashing idea is good, but the camera doesnt follow the character after an attack, resulting more often than not in a character stuck against the side of the screen with enemies outside visible range slashing at him. It also needs better explanation of how to move troops in the second part, I still have no idea how that works... and an indicator of when the final boss gets hit would be nice
the Sound option doesnt work properly, it only mutes some sounds... the critters getting hit by arrow sound is still playing, and so are the interface sounds... needs a global functionning Mute